Advances in Artificial Life
DOI: 10.1007/978-3-540-74913-4_35
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Neuroevolution of Agents Capable of Reactive and Deliberative Behaviours in Novel and Dynamic Environments

Abstract: Abstract. Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network architectures inside an animat: one that controls their high level deliberative behaviours, such as the selection of sub-goals, and one that provides reactive and navigational capabilities. Animats using this model are evolved in novel and dynamic environments, on complex tasks requiring deliberative behaviours: tasks that cannot … Show more

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Cited by 17 publications
(48 citation statements)
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References 12 publications
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“…In our 2015 work, the DN and SM follow the ideas presented in Robinson et al (2007) closely. Together and properly configured, they provide a neural-like encoding of a fixed action policy relating current state (position, local objects and carrying state) to action (preferred movement direction, and a pick-up or put-down action).…”
Section: Agent Controlmentioning
confidence: 98%
See 2 more Smart Citations
“…In our 2015 work, the DN and SM follow the ideas presented in Robinson et al (2007) closely. Together and properly configured, they provide a neural-like encoding of a fixed action policy relating current state (position, local objects and carrying state) to action (preferred movement direction, and a pick-up or put-down action).…”
Section: Agent Controlmentioning
confidence: 98%
“…The general problem used in this work is an adaptation of the 3D RC task described in earlier work (Stanton and Channon, 2015), following the same key ideas described and used to various ends in Robinson et al (2007) and Borg and Channon (2011). The innovation in this work is the addition of a requirement for agents to physically manipulate objects in the environment; in our previous work only the body of the agent is physically simulated and all environmental interaction is through a two-dimensional, grid-world abstraction.…”
Section: The Physical 3d Rc Problemmentioning
confidence: 99%
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“…For example, using 2D non-articulated agent bodies, early work by Yaeger showed (in a 3D environment) the emergence of complex collective behaviour (Yaeger, 1993); Channon demonstrated the first candidate synthetic open-ended evolutionary system using an agent-based (2D) world (Channon and Damper, 1998);and Robinson et al (2007) evolved agents capable of reactive and deliberative behaviours in novel and dynamic environments.…”
Section: The Dimensionality Of Virtual Environmentsmentioning
confidence: 99%
“…The "River Crossing" (RC) task devised by Robinson et al (2007) is used as the baseline reactive-deliberative problem. This task is adapted by the addition of a requirement of physical motor control in 3D, and the complete problem against which agents are tested is hereafter referred to as the 3D River Crossing or 3D RC task.…”
Section: Hypothesismentioning
confidence: 99%