2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition 2018
DOI: 10.1109/cvpr.2018.00411
|View full text |Cite
|
Sign up to set email alerts
|

Neural 3D Mesh Renderer

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
859
1
3

Year Published

2019
2019
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 934 publications
(902 citation statements)
references
References 17 publications
0
859
1
3
Order By: Relevance
“…Human body surface is represented as a 3D triangular mesh, and body posing is obtained by standard linear blend skinning. To fully compare a reconstructed 3D human body to a 2D observation of it, we integrate a differentiable renderer, i.e., a computer graphics technique that creates a 2D image from a 3D object using differentiable operations [31,23], and develop an end-to-end weakly-supervised training scheme.…”
Section: Dense Render-and-comparementioning
confidence: 99%
See 1 more Smart Citation
“…Human body surface is represented as a 3D triangular mesh, and body posing is obtained by standard linear blend skinning. To fully compare a reconstructed 3D human body to a 2D observation of it, we integrate a differentiable renderer, i.e., a computer graphics technique that creates a 2D image from a 3D object using differentiable operations [31,23], and develop an end-to-end weakly-supervised training scheme.…”
Section: Dense Render-and-comparementioning
confidence: 99%
“…In [31], the authors approximate derivatives at occlusion boundaries which are discontinuous, while colors are interpolated between vertices (i.e., there is no differentiation with respect to texture). In [23], the authors obtain approximate gradients by blurring image to avoid sudden pixel color change. This produces non-zero gradients and enables gradient-flow between pixel (color) value to vertex position.…”
Section: Dense Render-and-comparementioning
confidence: 99%
“…In the case of occlusions, i.e., when multiple triangles overlap a single pixel, we consider the triangle with the largest motion to be in front. This is a commonly used heuristics [13] which often holds true in practice (in particular when image motion is dominated by camera motion). Note that due to the linear interpolation, the warping function W 0→i is piecewise smooth.…”
Section: B Reblurringmentioning
confidence: 99%
“…Loper and Black (2014) is one of the well known methods for differential rendering, but has limited applicability due to high computational and memory costs. Kato et al (2017); Rezende et al (2016) approximate the gradients of the rendering process and are often limited to a rasterization based rendering scheme. OpenDR (Loper and Black 2014), as used by Henderson and Ferrari (2018), applies first order Taylor approximation to compute gradients.…”
Section: Differentiable Renderingmentioning
confidence: 99%