2014
DOI: 10.1016/j.jnca.2013.12.003
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Network latency hiding in thin client systems through server-centric speculative display updating

Abstract: The widespread availability of cloud computing services has revitalized interest in the thin client computing paradigm, in which application logic is executing on a remote server, typically hosted in a cloud computing infrastructure. The user interacts with a local viewer, that forwards the user events over the network to the server and accepts the returned graphical updates. An important challenge for this approach consists of the fact that at least one network round-trip time is required to present the appli… Show more

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(1 citation statement)
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“…As its name implies (Remote FrameBuffer protocol), it functions at the framebuffer level, capturing the stream sent to the video output. Using TCP, the client asks the server for updates on different parts of the screen [7] [36]. The reply can be raw pixmaps (or other content such as audio) with different types of compression and quality depending on network conditions.…”
Section: Methodology and Experimental Setupmentioning
confidence: 99%
“…As its name implies (Remote FrameBuffer protocol), it functions at the framebuffer level, capturing the stream sent to the video output. Using TCP, the client asks the server for updates on different parts of the screen [7] [36]. The reply can be raw pixmaps (or other content such as audio) with different types of compression and quality depending on network conditions.…”
Section: Methodology and Experimental Setupmentioning
confidence: 99%