Proceedings IEEE Virtual Reality 2002
DOI: 10.1109/vr.2002.996534
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Net Juggler: running VR Juggler with multiple displays on a commodity component cluster

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Cited by 29 publications
(19 citation statements)
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“…Specific examples include rendering every Nth frame or distributing primitives to different pipelines based on screen space. Some of these systems and APIs like Chromium [8], Garuda [9], NetJuggler [2], CGLX [3] and Equalizer [5] provide scalable rendering on shared memory systems.…”
Section: Prior Workmentioning
confidence: 99%
“…Specific examples include rendering every Nth frame or distributing primitives to different pipelines based on screen space. Some of these systems and APIs like Chromium [8], Garuda [9], NetJuggler [2], CGLX [3] and Equalizer [5] provide scalable rendering on shared memory systems.…”
Section: Prior Workmentioning
confidence: 99%
“…Its main aim is to make virtual reality configurations easy to set up and use without the need to know details about the devices and hardware configuration, but not specifically to provide scalable parallel rendering. Extensions of VR Juggler, such as for example ClusterJuggler [7] and NetJuggler [4], are typically based on the replication of application and data on each cluster node and basically take care of synchronization issues, but fail to provide a flexible and powerful configuration mechanism that efficiently supports scalable rendering as also noted in [51]. The presented system is different from VR Juggler in that it fully supports scalable parallel rendering such as sort-first and sort-last task decomposition and image compositing, it provides more flexible node configurations which for example allow specifying arbitrary task decomposition and image compositing combinations as simple compound layouts.…”
Section: Generic Approachesmentioning
confidence: 99%
“…Each process has identical behavior and manages the entire dataset but renders only a certain portion of it. Representative examples of this approach are VR Juggler [13] and Net Juggler [14]. In the client-server setup, instead, a server distributes appropriate data to a number of rendering nodes and handles the synchronization among them.…”
Section: Related Workmentioning
confidence: 99%