2023
DOI: 10.1016/j.infsof.2022.107142
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Negative effects of gamification in education software: Systematic mapping and practitioner perceptions

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Cited by 27 publications
(13 citation statements)
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“…In contrast to prior work, our approach differs as gamification is integrated into the development process via CI, and it uses different gamification elements. However, gamification elements do not universally resolve the lack of motivation; a recent systematic mapping study identified negative effects such as lack of motivation and effectiveness in some cases [1]. In our study, such effects mainly occurred when there were technical issues with Gamekins.…”
Section: Related Workmentioning
confidence: 53%
“…In contrast to prior work, our approach differs as gamification is integrated into the development process via CI, and it uses different gamification elements. However, gamification elements do not universally resolve the lack of motivation; a recent systematic mapping study identified negative effects such as lack of motivation and effectiveness in some cases [1]. In our study, such effects mainly occurred when there were technical issues with Gamekins.…”
Section: Related Workmentioning
confidence: 53%
“…The ability to influence outcomes is perceived as vital to individuals: its absence can sabotage employees' autonomy and moral character (Kim and Werbach, 2016). Almeida et al (2023) further reinforces these concerns, as their qualitative study links many gamification elements to the negative effects experienced by the interviewees, highlighting the worsened performance of the tools in response to a lack of control over their gamified learning experiences.…”
Section: Requirements and Problems Of Gamificationmentioning
confidence: 86%
“…Resultados relevantes por dos razones. Una, la investigación sobre el valor de gamificación es escasa y no concluyente en relación con los efectos positivos sobre la motivación, el compromiso y la mejora del aprendizaje, tal y como lo entienden Toda et al (2018), Nolan y McBride (2014) y Almeida et al (2023). La otra razón, es que este cuestionamiento es ajeno al profesorado de Educación Primaria y Secundaria, como evidencia el tipo de material que están dispuestos a compartir, principalmente fichas para apoyar el aprendizaje en Instagram, en Twitter su presencia es escasa.…”
Section: Discusión Y Conclusiónunclassified
“…No obstante, existen corrientes críticas que identifican efectos negativos, como una disminución del rendimiento académico (Toda et al, 2018), falta de comprensión, problemas éticos en el juego, irrelevancia curricular, así como una excesiva competitividad e impulsividad (Almeida et al, 2023). Aunque se indica que la gamificación tiene efectos positivos si se aplica correctamente en el aula.…”
Section: Introductionunclassified