2023
DOI: 10.1016/j.infsof.2022.107142
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Negative effects of gamification in education software: Systematic mapping and practitioner perceptions

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Cited by 18 publications
(3 citation statements)
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References 76 publications
(102 reference statements)
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“…In contrast to prior work, our approach differs as gamification is integrated into the development process via CI, and it uses different gamification elements. However, gamification elements do not universally resolve the lack of motivation; a recent systematic mapping study identified negative effects such as lack of motivation and effectiveness in some cases [1]. In our study, such effects mainly occurred when there were technical issues with Gamekins.…”
Section: Related Workmentioning
confidence: 53%
“…In contrast to prior work, our approach differs as gamification is integrated into the development process via CI, and it uses different gamification elements. However, gamification elements do not universally resolve the lack of motivation; a recent systematic mapping study identified negative effects such as lack of motivation and effectiveness in some cases [1]. In our study, such effects mainly occurred when there were technical issues with Gamekins.…”
Section: Related Workmentioning
confidence: 53%
“…The ability to influence outcomes is perceived as vital to individuals: its absence can sabotage employees' autonomy and moral character (Kim and Werbach, 2016). Almeida et al (2023) further reinforces these concerns, as their qualitative study links many gamification elements to the negative effects experienced by the interviewees, highlighting the worsened performance of the tools in response to a lack of control over their gamified learning experiences.…”
Section: Requirements and Problems Of Gamificationmentioning
confidence: 86%
“…For example, increased engagement and interest have been documented across all levels of education [11]. However, not all those advantages have been realized [12,13]. For instance, the games have several drawbacks, mainly because of their less engaging interfaces and dearth of content specifically tied to learning objectives [14], confirmed by one study [15].…”
Section: Introductionmentioning
confidence: 98%