2021
DOI: 10.23887/jisd.v5i3.39534
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Need Analysis Of “Si Eco” Ethno-Confidence Game for Slow Learner Students

Abstract: ABK students are students who have different characteristics from students in general. One of the ABK is a slow learner. Slow learner students have a tendency to not be confident. Therefore, it is necessary to develop the “SI ECO” game to help slow learner students overcome the crisis of confidence. The purpose of this study  to analyze the need for developing media of ethno-confidence “SI ECO” game for slow learner students. This research method is descriptive quantitative method. The subjects of this study w… Show more

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Cited by 2 publications
(3 citation statements)
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“…Every parent will also support their child to be like other normal children. Schools need to provide opportunities for parents and teachers to learn more about the needs of slow learners (Ardianti et al, 2021;Sugiarti & Pribadi, 2013). A joint collaboration involving both can be a real learning experience and invaluable help for slow learners themselves (Pratama et al, 2021b;Putri & Fakhruddiana, 2019).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Every parent will also support their child to be like other normal children. Schools need to provide opportunities for parents and teachers to learn more about the needs of slow learners (Ardianti et al, 2021;Sugiarti & Pribadi, 2013). A joint collaboration involving both can be a real learning experience and invaluable help for slow learners themselves (Pratama et al, 2021b;Putri & Fakhruddiana, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…In addition, children suffer from avitaminosis, which lacks vitamins that are indispensable and useful for the growth and development of children. When viewed from the factors causing slow learners, it is a very complex problem, namely problems in the scope of education, psychology, medical psychiatry, culture (culture), and social problems, including gender differences and differences in social class, ethnicity, religion (Ardianti et al, 2021;Mami & Arayesh, 2010;Putri & Fakhruddiana, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Wordwall memiliki karakteristik kuis berbentuk game dengan visual yang menarik, selain itu penggunaan wordwall ini pun terdapat papan peringkat yang dapat mereka lihat. Media pembelajaran dalam bentuk game dapat memberikan dampak positif bagi siswa untuk dapat menumbuhkan rasa percaya diri kepada siswa slow learner (Ardianti et al, 2021). Selain itu media pembelajara dalam bentuk game ini juga dapat menambah motivasi belajar siswa serta minat siswa untuk mengikuti serangkain pembelajaran.…”
Section: Pendahuluanunclassified