2006
DOI: 10.1155/2007/52630
|View full text |Cite
|
Sign up to set email alerts
|

Nearest Neighborhood Grayscale Operator for Hardware-Efficient Microscale Texture Extraction

Abstract: First-stage feature computation and data rate reduction play a crucial role in an efficient visual information processing system. Hardware-based first stages usually win out where power consumption, dynamic range, and speed are the issue, but have severe limitations with regard to flexibility. In this paper, the local orientation coding (LOC), a nearest neighborhood grayscale operator, is investigated and enhanced for hardware implementation. The features produced by this operator are easy and fast to compute,… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 8 publications
(34 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?