2021 IEEE Conference on Games (CoG) 2021
DOI: 10.1109/cog52621.2021.9619037
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Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment

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Cited by 9 publications
(3 citation statements)
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“…69 VR and AR were also compared in anatomy training 16 and dance training. 70 More than two-thirds of anatomy training testers preferred and recommended the VR setup. For dancing, more efficiency was gained in AR due to the lower fun.…”
Section: Comparing Xr Technologiesmentioning
confidence: 99%
See 1 more Smart Citation
“…69 VR and AR were also compared in anatomy training 16 and dance training. 70 More than two-thirds of anatomy training testers preferred and recommended the VR setup. For dancing, more efficiency was gained in AR due to the lower fun.…”
Section: Comparing Xr Technologiesmentioning
confidence: 99%
“…VR outperformed AR in training welding for psychomotor skills, 68 while AR usage is more encouraged than VR in training industrial maintenance and assembly tasks 69 . VR and AR were also compared in anatomy training 16 and dance training 70 . More than two‐thirds of anatomy training testers preferred and recommended the VR setup.…”
Section: Related Workmentioning
confidence: 99%
“…Head Mounted Displays (HMDs) have been recently employed to display interactive entertainment experiences in Virtual Reality (VR), communicating a strong sense of immersion [9]. Head-worn AR displays have been installed in museums, interactively communicating cultural narratives with visitors [17], [5], [19].…”
Section: Interacting With Cultural Heritage In Armentioning
confidence: 99%