2022
DOI: 10.1145/3549508
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NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development Learning

Abstract: When learning how to develop AI behavior it is common for students to test different ideas before settling on a desired outcome. This functionality is not available in modern behavior tree systems beyond the traditional methods of duplication and conditional execution. We present NCAlt - a visual behavior authoring framework for exploring multiple game AI behaviors. The system also allows selective merging of nodes between multiple behavior tree alternatives and their visual differencing in the game scene and … Show more

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