2019
DOI: 10.3390/s19132976
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Navigation Simulation of a Mecanum Wheel Mobile Robot Based on an Improved A* Algorithm in Unity3D

Abstract: Computer simulation is an effective means for the research of robot navigation algorithms. In order to implement real-time, three-dimensional, and visual navigation algorithm simulation, a method of algorithm simulation based on secondary development of Unity3D is proposed. With this method, a virtual robot prototype can be created quickly with the imported 3D robot model, virtual joints, and virtual sensors, and then the navigation simulation can be carried out using the virtual prototype with the algorithm s… Show more

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Cited by 31 publications
(15 citation statements)
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References 51 publications
(56 reference statements)
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“…In order to verify the correctness of the motion and motion compensation models, motion tests of the robot physical prototype were carried out. In order to measure the coordinates and trajectories of the robot during movement, the motion test system was constructed using the OptiTrack optical motion capture system, as shown in Figure 13 [48]. Three OptiTrack Prime 13 cameras (high-speed motion capture cameras), shown in Figure 13a, were arranged on each side of the test area.…”
Section: Motion Test System Of Mecanum-wheeled Robot Using Optitrack mentioning
confidence: 99%
“…In order to verify the correctness of the motion and motion compensation models, motion tests of the robot physical prototype were carried out. In order to measure the coordinates and trajectories of the robot during movement, the motion test system was constructed using the OptiTrack optical motion capture system, as shown in Figure 13 [48]. Three OptiTrack Prime 13 cameras (high-speed motion capture cameras), shown in Figure 13a, were arranged on each side of the test area.…”
Section: Motion Test System Of Mecanum-wheeled Robot Using Optitrack mentioning
confidence: 99%
“…These waypoints can be manually generated over a map of the application scenario [19], for example, by direct indication of the destination x f , y f , by direct indication of some intermediate destinations (x w , y w ) or indicating the intermediate destination and the desired mobile robot orientation (x w , y w , θ w ). In the cases of having only a final destination x f , y f , the sequence of intermediate destinations (x w , y w ) can be automatically obtained by using the A* (A-star) algorithm [19,28] or by the application of an artificial potential field algorithm [16].…”
Section: Rough Trajectory Definition Through Waypointsmentioning
confidence: 99%
“…In the ML-agents framework, the agents are Unity 3-D Game Objects as demonstrated in [10,11,32] and [54]. In our simulation, the agent is a drone.…”
Section: Agentsmentioning
confidence: 99%