Abstract:Asynchronous computer-mediated communication (CMC) tools, such as asynchronous online discussions (AODs), are widely used in higher education. Particularly for online-only classes the organization of AOD forums is of pedagogical importance, as these discussions are one of the major opportunities for participants to develop understanding of course content. This study examines participant orientations to a common AOD practice, assigning roles. The data were gathered from a graduate-level teacher education course… Show more
“…Other variables, such as how the participants treat any information in the online sphere, might also at play. According to Warren (2018) and Walther et al (2018), people only respond to messages in online communication if they are prevalent and relevant to them. A family WhatsApp group will have members with a shared identity and family matters as the topic.…”
This study aims to investigate the use of emojis in an Indonesian Intergenerational family WhatsApp group to reveal the types and functions of emojis used in the setting where members from various gender and age groups communicate online. The participants were 26 male and 16 female WhatsApp users aged 21 to 66 years old in the group. The data were collected from five months of interaction in the WhatsApp group. The findings showed that both men and women from various age groups used the following emojis, namely 'folded hands', 'beaming face with smiling eyes', 'palms up together', 'thumbs up', and 'face with hand over mouth', in the WhatsApp group communication. In terms of function, both men and women use emojis for 1) attitude/emotion enhancer, 2) attitude/emotion signal, 3) backchanneling, 4) humour, and 5) illocutionary force. The findings contribute to research on the use of emojis relatively scarce in Indonesian contexts. The findings also suggest how to communicate using emojis in forums with members from various ages and genders.
“…Other variables, such as how the participants treat any information in the online sphere, might also at play. According to Warren (2018) and Walther et al (2018), people only respond to messages in online communication if they are prevalent and relevant to them. A family WhatsApp group will have members with a shared identity and family matters as the topic.…”
This study aims to investigate the use of emojis in an Indonesian Intergenerational family WhatsApp group to reveal the types and functions of emojis used in the setting where members from various gender and age groups communicate online. The participants were 26 male and 16 female WhatsApp users aged 21 to 66 years old in the group. The data were collected from five months of interaction in the WhatsApp group. The findings showed that both men and women from various age groups used the following emojis, namely 'folded hands', 'beaming face with smiling eyes', 'palms up together', 'thumbs up', and 'face with hand over mouth', in the WhatsApp group communication. In terms of function, both men and women use emojis for 1) attitude/emotion enhancer, 2) attitude/emotion signal, 3) backchanneling, 4) humour, and 5) illocutionary force. The findings contribute to research on the use of emojis relatively scarce in Indonesian contexts. The findings also suggest how to communicate using emojis in forums with members from various ages and genders.
“…Besides the variable number of participants in online conversations, these may be public or private. Forums and social networks are good examples considered by digital writing research (Lindemann et al, 2016), where digital CA has emerged as a form of applied CA (Reeves and Brown, 2016;Warren, 2018). To date, digital interactions research has primarily used standard qualitative methods, such as interviews and focus groups (Hefner et al, 2019), or intervention-relevant outcomes, such as weight loss (McVay et al, 2019) or pain (Seppen et al, 2020).…”
Online platforms and smartphone applications that facilitate patient-provider communication are examples of how digital technologies support human interaction. Telehealth enables clinical encounters when physical consultations are not possible, and evidence confirms that face-to-face and remote healthcare encounters have comparable efficacy. Furthermore, research shows that patient-provider communication and relationship influence patient outcomes. However, we lack studies on what happens during these interactions, particularly in text-messages conversations, from a linguistic or behavioral perspective. Our research methods will evolve alongside our communication channels. Currently, there is an overall preference for qualitative methods in patient-provider communication research. Some authors argue that quantitative measures (clinical measurements, questionnaires) lack an understanding of the patients' experiences, whereas qualitative approaches (interviews, focus groups) provide the full picture. Others suggest their combination to interpret interactions thoroughly. As a result, it is often difficult for a communication researcher to choose between one or more approaches. We conducted a mini-review of qualitative approaches, such as corpus linguistics and conversation analysis, as well as quantitative approaches, such as analysis of variance and temporal pattern detection, for patient-provider communication analysis. Additionally, we distinguish relevant communicative features in synchronous or live interactions, such as video-calls, and asynchronous interactions, such as non-instant messaging. We further discuss these methods' potential for combination and their applications in digital communication research. We aim to guide researchers to choose a methodology for digital interaction studies. Our recommendations are based on these approaches' ability to answer a research question, and we suggest a mixed-methods approach in future digital communication research.
“…Role playing also enhances cognitive diversity by promoting various thoughts and is used as a pedagogical strategy to support group activities that require various perspectives and productive interaction patterns (Warren, 2018). Cognitive diversity and varied roles can stimulate members to solve a common problem (Molad et al., 2020; Wise & Chiu, 2011) and view it from different perspectives (Levenson, 2011).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Roles can guide students' behaviors (Warren, 2018), and perspectives based on assigned roles may promote productive interaction patterns (Xie et al., 2014); how roles are separated in the educational context depends on the intended interaction. Thus, we suggest three roles to promote three types of interactions for group creativity.…”
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th‐grade mathematics class in Korea. We described the theoretical bases and types of roles that nurture group creativity while examining the effects of role playing and the factors that seem to promote it. The data of this study included lesson observations, samples of student work, and interviews with 20 participating students and their teachers. The interactions of the five groups of students were compared and analyzed. The results suggest that role playing contributes to nurturing group creativity by inducing interactions and improving creative synergies. The factors that seem to promote role playing are students' understanding of role playing, a comfortable environment, the thought evaluator's role‐playing effectiveness, and the need to make a mathematical decision. Based on these findings, we recommend that creativity researchers build on these findings to further explore how group creativity can be enhanced in mathematical modeling through role playing.
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