2014
DOI: 10.1007/978-3-319-09767-1_38
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Naturalistic Pain Synthesis for Virtual Patients

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Cited by 13 publications
(20 citation statements)
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“…We describe these details in our other work [3], but will summarize briefly here. We extracted source videos of pain, anger, and disgust from the UNBC-McMaster Pain Archive [2] and MMI database [5].…”
Section: Evaluation 1: Simulationmentioning
confidence: 98%
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“…We describe these details in our other work [3], but will summarize briefly here. We extracted source videos of pain, anger, and disgust from the UNBC-McMaster Pain Archive [2] and MMI database [5].…”
Section: Evaluation 1: Simulationmentioning
confidence: 98%
“…Using expressions commonly conflated with pain (anger and disgust) enable us to perform a thorough evaluation. Second, we were replicating a pain synthesis study by Riva et al [6,3].…”
Section: Evaluation 1: Simulationmentioning
confidence: 99%
See 1 more Smart Citation
“…We have been researching novel ways to use humanoid robots to train clinicians to better interact with patients during face-to-face interaction (Gonzales, Moosaei, & Riek, 2013;Moosaei, Gonzales, & Riek, 2014;. This work was motivated by the fact that clinicians have been shown to express bias against people with both visible and invisible disabilities, which is thus a pertinent topic for mental health care (Deegan, 1990;Mason & Scior, 2004).…”
Section: Clinician Training For Interacting With People With Disabilimentioning
confidence: 99%
“…[5], [2]) and do not address how to include several human participants simultaneously. This is a striking omission, as standard application scenarios tend to be settings in which other people are likely to be present and thus influence the interaction, as in a museum or clinical settings ( [13], [18]). One exception is the anti-bullying system in [23], in which several agents with different participation roles were created.…”
Section: Introductionmentioning
confidence: 99%