“…The authors of [7] published extensive results of their survey of volunteers. Some of them mentioned monotony due to repetitive exercises, the absence of variety and challenges, as well as some frustration when the game did not react as expected.- … are mostly addressed to user groups of elderly patients , which are the main affected group by stroke and Parkinson’s [2,7,12,13,34,35], to the detriment of children and adolescents [4,14,36], who form a group likely to be more easily responsive to gaming.
- … lack adaptability , e.g., in [7], the surveyed participants stated that the games were too difficult when they suffered greater impairments, and found them boring when they had high motor functionality. In [37], screens had to be adapted to the range the users could reach with their arms due to muscle weaknesses.
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