2014
DOI: 10.1016/j.protcy.2014.02.010
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Natural User Interfaces in the Motor Development of Disabled Children

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Cited by 10 publications
(6 citation statements)
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“…The authors of [7] published extensive results of their survey of volunteers. Some of them mentioned monotony due to repetitive exercises, the absence of variety and challenges, as well as some frustration when the game did not react as expected.… are mostly addressed to user groups of elderly patients , which are the main affected group by stroke and Parkinson’s [2,7,12,13,34,35], to the detriment of children and adolescents [4,14,36], who form a group likely to be more easily responsive to gaming.… lack adaptability , e.g., in [7], the surveyed participants stated that the games were too difficult when they suffered greater impairments, and found them boring when they had high motor functionality. In [37], screens had to be adapted to the range the users could reach with their arms due to muscle weaknesses.…”
Section: Introductionmentioning
confidence: 99%
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“…The authors of [7] published extensive results of their survey of volunteers. Some of them mentioned monotony due to repetitive exercises, the absence of variety and challenges, as well as some frustration when the game did not react as expected.… are mostly addressed to user groups of elderly patients , which are the main affected group by stroke and Parkinson’s [2,7,12,13,34,35], to the detriment of children and adolescents [4,14,36], who form a group likely to be more easily responsive to gaming.… lack adaptability , e.g., in [7], the surveyed participants stated that the games were too difficult when they suffered greater impairments, and found them boring when they had high motor functionality. In [37], screens had to be adapted to the range the users could reach with their arms due to muscle weaknesses.…”
Section: Introductionmentioning
confidence: 99%
“…… are mostly addressed to user groups of elderly patients , which are the main affected group by stroke and Parkinson’s [ 2 , 7 , 12 , 13 , 34 , 35 ], to the detriment of children and adolescents [ 4 , 14 , 36 ], who form a group likely to be more easily responsive to gaming.…”
Section: Introductionmentioning
confidence: 99%
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“…Although exergames have been in the market for three decades now, it still lack on focus on users with special needs [17]. Most exergames are developed for standard and regular people without diseases.…”
Section: Overview 21 Problem Statementmentioning
confidence: 99%
“…More consistent data collection method is required where a tools or method that can gather data while the patient is in a normal state and not stressed out [11]. Currently, exergames have limited user data input and data collection [17]. Accurate assessment of movement on a consistent basis enables clinician and researchers to monitor disease progression.…”
Section: Overview 21 Problem Statementmentioning
confidence: 99%