2015 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) 2015
DOI: 10.1109/have.2015.7359473
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Natural human-computer interaction using static and dynamic hand gestures

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Cited by 15 publications
(6 citation statements)
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“…Following statistical measures as described in (33)(34)(35)(36) were used for analyzing the results,…”
Section: Analysis Of Resultsmentioning
confidence: 99%
“…Following statistical measures as described in (33)(34)(35)(36) were used for analyzing the results,…”
Section: Analysis Of Resultsmentioning
confidence: 99%
“…According to the review, we found that most of vision based techniques in hand gesture recognition are suitable for either the hand is dynamic or statistic gestures and one or two-handed [10]. Some techniques are not flexible with the conditions.…”
Section: Related Workmentioning
confidence: 99%
“…However a huge database is required to deal with all the possible set of gestures in 3-D based model [1].Elastic graph matching was proposed to detect the gestures from the complex background but this approach was computationally complex and strict with its boundary conditions. The Zernike like moments can be easily used for gesture recognition to get the sample point from the required set of the gesture [2]. The frames preprocessing include skin color segmentation and Zernike like moments to detect the shapes of the gesture.…”
Section: Related Workmentioning
confidence: 99%
“…In order to train the HMM, a Baum-Welch re-estimation algorithm, which adapts the internal states of the HMM according to some feedback concerning the accuracy, was used. Sphinx is tool which is used to make the words from the letters, this tool can be easily refered as the framework to .NET , JAVA and other technologies [2] IV. SYSTEM OVERVIEW Fig.1: System overview As discussed in previous section, the steps are pictured above.…”
Section: Hidden Markov Models the Hidden Markovmentioning
confidence: 99%
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