2010
DOI: 10.1051/0004-6361/200913890
|View full text |Cite
|
Sign up to set email alerts
|

MYRIAD: a newN-body code for simulations of star clusters

Abstract: Aims. We present a new C++ code for collisional N-body simulations of star clusters. Methods. The code uses the Hermite fourth-order scheme with block time steps, to advance the particles in time, while the forces and neighboring particles are computed using the GRAPE-6 board. Special treatment is used for close encounters, and binary or multiple subsystems that form either dynamically or exist in the initial configuration. The structure of the code is modular and allows the appropriate treatment of more physi… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

3
19
0
3

Year Published

2012
2012
2019
2019

Publication Types

Select...
3
3

Relationship

0
6

Authors

Journals

citations
Cited by 22 publications
(25 citation statements)
references
References 51 publications
(60 reference statements)
3
19
0
3
Order By: Relevance
“…In this case the core collapse occurs at t ≈ 350, and the evolution of the Lagrangian radii and core radius shows a pattern consistent with Giersz and Heggie (1994). The energy errors increase during the core collapse (for reference this can be compared with current Hermite codes in Konstantinidis and Kokkotas, 2010, their fig. 21).…”
Section: Core Collapsementioning
confidence: 61%
See 1 more Smart Citation
“…In this case the core collapse occurs at t ≈ 350, and the evolution of the Lagrangian radii and core radius shows a pattern consistent with Giersz and Heggie (1994). The energy errors increase during the core collapse (for reference this can be compared with current Hermite codes in Konstantinidis and Kokkotas, 2010, their fig. 21).…”
Section: Core Collapsementioning
confidence: 61%
“…The bin in which a particle resides determines the frequency of force evaluations and each successively higher bin has a factor 2 smaller interval between updates. This block time step scheme has been adopted in a wide range of codes, in for example codes for galactic simulations (Dubinski, 1996;Magorrian, 2007), cosmological simulations (Stadel, 2001), Smooth Particle Hydrodynamics codes (Springel, 2005;Wadsley et al, 2004) and also modern Hermite integrators for collisional stellar systems (Makino, 1991;Aarseth, 1999;Portegies Zwart et al, 2001;Harfst et al, 2008;Konstantinidis and Kokkotas, 2010). The popularity of this scheme stems from the fact that it allows for individual tailored time steps while still grouping particles with similar time steps together -which means that the cost of synchronizing the rest of the system is shared by all the particles in a given bin and parallelization of the force calculation is possible.…”
Section: Introductionmentioning
confidence: 99%
“…To numerically integrate the system of equations we adopt the widely known 4th-order Hermite integrator (H4 henceforth) presented in (Makino & Aarseth 1992; and see also Aarseth 1999Aarseth , 2003, which is a scheme based on a predictor-corrector scenario, in other words, the extrapolation and interpolation of the equations of motion. An advantage of the choice for H4 is that we can use the family of Aarseth's codes as a test for our implementation.…”
Section: Integratormentioning
confidence: 99%
“…We are currently working on the implementation of a binary treatment which is based on the time-symmetric Hermite 4th order proposed by Kokubo et al (1998) and implemented by Konstantinidis & Kokkotas (2010). On the other hand, we are testing the adaptation of an Hermite 6th order scheme, as a alternative for the current 4th order.…”
Section: Testing the Codementioning
confidence: 99%
“…"Direct summation" is the simplest to implement and the most accurate; nevertheless, its computational complexity is high (order of N 2 ), therefore it requires a huge computational power to be successfully applied to big (large N) astrophysical systems. The best known codes based on this approach are NBODY4, mainly developed by Sverre Aarseth [3] , φ-GRAPE [4], φ-GPU [5], the STARLAB environment [6], MYRIAD [7], NBSymple [8] and HiGPUs [9]. 2.…”
Section: Introductionmentioning
confidence: 99%