Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (Wmute 2008) 2008
DOI: 10.1109/wmute.2008.38
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My Sports Pulse: Increasing Student Interest in STEM Disciplines through Sports Themes, Games and Mobile Technologies

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Cited by 20 publications
(16 citation statements)
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“…For example, one-off field trip designs (e.g., Milrad, 2008;Sharples, et al, 2009) tend to encompass MSL4, MSL5, MSL6 and MSL8 but not necessarily the rest. Longer term 1:1, 24x7 access programs or learning activities (e.g., Looi, et al, 2010;Metcalf, et al, 2008;Vogel, et al, 2007;Wong, Chin, et al, 2010) are more likely to incorporate MSL1-MSL6 and MSL9. Among the studies that incorporate the same feature, there might be different extents or "weights" of emphases between the two extremes of the spectrum.…”
Section: An Analysis Of Msl Literaturementioning
confidence: 99%
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“…For example, one-off field trip designs (e.g., Milrad, 2008;Sharples, et al, 2009) tend to encompass MSL4, MSL5, MSL6 and MSL8 but not necessarily the rest. Longer term 1:1, 24x7 access programs or learning activities (e.g., Looi, et al, 2010;Metcalf, et al, 2008;Vogel, et al, 2007;Wong, Chin, et al, 2010) are more likely to incorporate MSL1-MSL6 and MSL9. Among the studies that incorporate the same feature, there might be different extents or "weights" of emphases between the two extremes of the spectrum.…”
Section: An Analysis Of Msl Literaturementioning
confidence: 99%
“…Huang, 2007), ongoing game playing (e.g., Metcalf, et al, 2008), or data collection or artifact creation (largely incidental encounters or improvisations) in daily life (most likely within 1:1, 24x7 access programs, e.g., (1) and (2) fall into the "externally initiated and structured" and "externally initiated but (semi-)internally structured" categories respectively. We will further elaborate this point in the sub-section "(MSL3) Across time and (MSL4) Across locations.…”
Section: Kukulskamentioning
confidence: 99%
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“…Mobile game development has been successfully integrated into graduate degrees (Zyda et al, 2008); they have been found helpful as a motivating tool to increase student interest in CS and other STEM disciplines (Metcalf, Milrad, Cheek, Raasch, & Hamilton, 2008). Mobile devices have been integrated into CS curriculum in different ways, including teaching computer literacy (Mahmoud & Dyer, 2007) and introductory programming (Mahmoud & Dyer, 2008;Tillmann et al, 2012).…”
Section: Introductionmentioning
confidence: 99%