Eudaimonia (i.e., orienting toward or experiencing meaning, virtue, personal growth, and other worthwhile aspects of life) has recently received a great deal of academic interest in the field of media entertainment, especially for the medium of digital games. While a recent scoping review has improved the conceptual clarity on what constitutes eudaimonia in a gaming context, a broader overview synthesizing the literature on eudaimonia in digital games and identifying important research gaps of this emergent field is still lacking. Therefore, we conducted a literature review of 165 records, synthesizing conceptual, game, and theoretical information of the included studies as well as examining which antecedents and outcomes of eudaimonic game experiences the studies identified. We found a broad range of established and less studied eudaimonic concepts in the reviewed studies, a main focus on eudaimonic experiences overshadowing the interest in eudaimonic motives, and a variety of game types that can elicit eudaimonia. The review also reveals a lack of theoretical frameworks related to both eudaimonia in general and eudaimonia in a gaming context. Finally, the antecedents and outcomes related to eudaimonia were mostly connected to in-game or entertainment situations, neglecting the real-world impact these experiences might have. Contributions and a research agenda containing future research suggestions are further discussed.