2023
DOI: 10.1007/s00779-023-01708-1
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Musical Metaverse: vision, opportunities, and challenges

Abstract: The so-called metaverse relates to a vision of a virtual, digital world which is parallel to the real, physical world, where each user owns and interact through his/her own avatar. Music is one of the possible activities that can be conducted in such a space. The “Musical Metaverse” (MM), the metaverse part which is dedicated to musical activities, is currently in its infancy, although is a concept that is constantly evolving and is progressing at a steady pace. However, to the best of the author’s knowledge, … Show more

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Cited by 27 publications
(13 citation statements)
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“…However, while these technologies are observed to be progressively maturing, there is a relatively small body of literature that is concerned with using them as an alternative to simple video-conferencing for improving the experience of shared spatial perception, the sense of presence, and the transmission of multisensory embodied aspects in music education scenarios. For instance, although the metaverse [108,109] and holographic displays [110] have the potential to offer a new educational environment, systematic work on music pedagogy has been limited to date [111]. Drawing on the findings of this paper, it is a direction worthy of further investigation and points to priorities for future research.…”
Section: Discussionmentioning
confidence: 89%
“…However, while these technologies are observed to be progressively maturing, there is a relatively small body of literature that is concerned with using them as an alternative to simple video-conferencing for improving the experience of shared spatial perception, the sense of presence, and the transmission of multisensory embodied aspects in music education scenarios. For instance, although the metaverse [108,109] and holographic displays [110] have the potential to offer a new educational environment, systematic work on music pedagogy has been limited to date [111]. Drawing on the findings of this paper, it is a direction worthy of further investigation and points to priorities for future research.…”
Section: Discussionmentioning
confidence: 89%
“…e) Virtual events and exhibitions: The metaverse can be used to create virtual events and exhibitions, allowing participants from all over the world to connect and collaborate in real-time (Turchet, 2023). Students can explore virtual spaces, interact with other users, and participate in activities and games.…”
Section: D) Collaborative Learning Spacesmentioning
confidence: 99%
“…e) Art and music: Students can interact with artwork and musical pieces in a virtual environment, allowing them to explore different styles and forms of art in a more interactive way (Turchet, 2023).…”
Section: Cases Of Use Of the Metaverse In Educationmentioning
confidence: 99%