2019
DOI: 10.1007/978-3-030-22507-0_32
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Music Valence and Genre Influence Group Creativity

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Cited by 6 publications
(3 citation statements)
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“…The popularity of the performance correlated positively with the INS in the left temporal cortex between violinist and participants watching the video performance, suggesting a potential role of INS in this area in music appreciation. Sarinasadat et al (2019) explored the impact of music valence and genre on creativity tasks and inter-personal synchrony (i.e., inter-neural and head-movement synchrony) within dyads of participants. Music, in contrast to silence, led to higher head-movements synchrony but did not modulate INS (in two channels placed over the PFC) between participants.…”
Section: Music and Social Cognitionmentioning
confidence: 99%
“…The popularity of the performance correlated positively with the INS in the left temporal cortex between violinist and participants watching the video performance, suggesting a potential role of INS in this area in music appreciation. Sarinasadat et al (2019) explored the impact of music valence and genre on creativity tasks and inter-personal synchrony (i.e., inter-neural and head-movement synchrony) within dyads of participants. Music, in contrast to silence, led to higher head-movements synchrony but did not modulate INS (in two channels placed over the PFC) between participants.…”
Section: Music and Social Cognitionmentioning
confidence: 99%
“…As shown in Figure 1 , the distribution of hyperscan conditions dedicated to each of the nine categories defined by our framework is highly unequal. Over half of all reported hyperscan conditions (57.8%, N = 87) were conducted when the interacting dyad were in the same room without any means of digital interaction (i.e., Analog ToI) (Funane et al, 2011 ; Holper et al, 2012 , 2013 ; Jiang et al, 2012 , 2015 ; Osaka et al, 2014 , 2015 ; Duan et al, 2015 ; Liu N et al, 2016 ; Nozawa et al, 2016 , 2019 ; Hirsch et al, 2017 , 2018 ; Ikeda et al, 2017 ; Zhang et al, 2017a , b ; Zhao et al, 2017 ; Dai et al, 2018a , b ; Fishburn et al, 2018 ; Pan et al, 2018 , 2020a ; Xue et al, 2018 ; Zhang Y et al, 2018 ; Lu et al, 2019 , 2020 ; Mayseless et al, 2019 ; Niu et al, 2019 ; Vanzella et al, 2019 ; Noah et al, 2020 ), while (42.4%, N = 64) included some element of technology (e.g., playing a computer game) while participants were in the same room (Cui et al, 2012 ; Dommer et al, 2012 ; Duan et al, 2013 ; Cheng et al, 2015 , 2019 ; Liu T et al, 2015 , 2016 , 2017 ; Baker et al, 2016 ; Tang et al, 2016 ; Balconi and Vanutelli, 2017a , b ; Hu et al, 2017 ; Pan et al, 2017 , 2020b ; Piva et al, 2017 ; Takeuchi et al, 2017 ; Fishburn et al, 2018 ; Zhang M et al, 2018 ; Zheng et al, 2018 , 2020 ; Balconi et al, 2019 ; Liu et al, 2019 ; Nozawa et al, 2019 ; Sarinasadat et al, 2019a …”
Section: Deriving An Fnirs Hyperscanning Frameworkmentioning
confidence: 99%
“…To answer the above questions, we examined the impact of turn-taking-based realtime feedback on group creativity, specifically in the form of idea generation. Here, we used an adapted version of the Alternative Uses Task (AUT), which is originally a measure of individual divergent creativity level [17], to investigate group creativity [18].…”
Section: Introductionmentioning
confidence: 99%