2018
DOI: 10.1007/978-3-319-58550-5
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Museum Experience Design

Abstract: Accessible systems, in digital heritage as elsewhere, should 'speak the user's language'. However, over long time periods, this may change significantly, and the system must still keep track of it. Conceptualising and tracking change in a population may be achieved using a functional and computable model based on representative datasets. Such a model must encompass relevant characteristics in that population and support pre-defined functionality, such as the ability to track current trends in language use. Ind… Show more

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Cited by 28 publications
(1 citation statement)
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“…Studies show that digital technologies can substantiate knowledge acquisition [13][14][15][16]; however, knowledge about the educational effect of digital technologies is limited [17], and that about how visitors understand, apply, and respond to new digital technologies, even more so [18,19]. The research arena for digital mediation in museum exhibitions is expanding, and with novel and emerging technologies, existing mediation, facilitation, and communication strategies are being re-evaluated and explored, thereby indicating the growing interest for knowledge about communication strategies via emerging digital technologies [11,20,21].…”
Section: Introductionmentioning
confidence: 99%
“…Studies show that digital technologies can substantiate knowledge acquisition [13][14][15][16]; however, knowledge about the educational effect of digital technologies is limited [17], and that about how visitors understand, apply, and respond to new digital technologies, even more so [18,19]. The research arena for digital mediation in museum exhibitions is expanding, and with novel and emerging technologies, existing mediation, facilitation, and communication strategies are being re-evaluated and explored, thereby indicating the growing interest for knowledge about communication strategies via emerging digital technologies [11,20,21].…”
Section: Introductionmentioning
confidence: 99%