2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797962
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Muscleblazer: Force-Feedback Suit for Immersive Experience

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Cited by 14 publications
(8 citation statements)
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“…Haptic feedback is relatively easy to implement integrated to athletic gear for example as smart insoles [118,212,368], embedded in smart compressive garment [235,598] (see gure 7B), in generic clothing [418,928], or attached around limbs [827,929] [879] and in snatch [880]. Elvitigala et al [212] showed how it is possible to eectively communicate athlete's centre of pressure changes during squat and deadlifts via haptic insoles and visual aids.…”
Section: B Real-time Feedback Methodsmentioning
confidence: 99%
“…Haptic feedback is relatively easy to implement integrated to athletic gear for example as smart insoles [118,212,368], embedded in smart compressive garment [235,598] (see gure 7B), in generic clothing [418,928], or attached around limbs [827,929] [879] and in snatch [880]. Elvitigala et al [212] showed how it is possible to eectively communicate athlete's centre of pressure changes during squat and deadlifts via haptic insoles and visual aids.…”
Section: B Real-time Feedback Methodsmentioning
confidence: 99%
“…For kinesthetic haptic feedback, pneumatic [ 96,97 ] and hydraulic [ 98,99 ] type actuators are actively applied due to their performance, such as large strain and large volume change via the movement of fluid within a cavity. [ 20 ] Generally, they can generate large displacements even in centimeter‐scale and forces of several hundreds of newtons that are difficult to be achieved by electrostatic, electromagnetic, and piezoelectric actuators.…”
Section: Emerging Active Material‐based Tactile Sensing and Feedback Devicesmentioning
confidence: 99%
“…Reproduced with permission. [ 96 ] Copyright 2019, IEEE. d) Force Jacket is pneumatically actuated jacket to provide variable forces to the upper body.…”
Section: Wearable Haptic Interfacesmentioning
confidence: 99%
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“…To encourage people to have active lifestyle, researchers and developers in Human Computer Interaction (HCI) have developed a lot of VR exergames (Alce et al, 2019;Born et al, 2019;Campbell & Fraser, 2019b, 2019aCao et al, 2020;Cho & Park, 2020;Ijaz et al, 2020;Kishishita et al, 2019;Kojic et al, 2019;Li et al, 2019;Liu et al, 2020;Michael & Lutteroth, 2020;Narejo et al, 2020;Perrin et al, 2019;Ščiglinskas et al, 2019;She et al, 2020;Varela-Aldás et al, 2020;Wirth et al, 2020b;Xu, Ma, et al, 2020). Exergames is one of the ways to encourage people to exercise as the physical exercises was gamified with the game mechanics in VR systems (N. Nor et al, 2020a; N. N. Nor et al, 2020b).…”
Section: Introductionmentioning
confidence: 99%