2021
DOI: 10.1021/acs.jchemed.0c01177
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Multitouch Experiment Instructions to Promote Self-Regulation in Inquiry-Based Learning in School Laboratories

Abstract: Multitouch experiment instructions (MEIs), implemented as interactive eBooks, are learning tools for pupils that offer various digital support tools and enable pupils to individualize their learning. They may be applied to contexts such as inquirybased experiments in school laboratories, which involve highly demanding cognitive processes and require a high level of self-regulation. Self-regulation has been shown to be reliably promoted by interventions which include the targeted training of selfregulation stra… Show more

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Cited by 6 publications
(2 citation statements)
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“…ICTs not only are increasingly relevant in the context of gamification concepts but also are seen as innovative for chemistry education. Here, they can take on different functions and serve as learning tools (e.g., explainer videos, small AR learning environments, , learning companions for learning over longer time scales, e.g., learning platforms such as MOOCs, multitouch learning books, AR learning environments) and as digital media for enriching experimentation as experimentation tools (e.g., through digital measure sensors and data logging , ).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…ICTs not only are increasingly relevant in the context of gamification concepts but also are seen as innovative for chemistry education. Here, they can take on different functions and serve as learning tools (e.g., explainer videos, small AR learning environments, , learning companions for learning over longer time scales, e.g., learning platforms such as MOOCs, multitouch learning books, AR learning environments) and as digital media for enriching experimentation as experimentation tools (e.g., through digital measure sensors and data logging , ).…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Y por último se ejemplifica, instanciando una aplicación de software educativo para la enseñanza de la asignatura fundamentos de programación. El proceso de enseñanza/aprendizaje debe ser una experiencia interactiva (Tangarife et al, 2021), divertida, colaborativa y autorregulada (Squires y McDougall, 1997;Seibert et al, 2021). Por lo tanto, en el diseño de aplicaciones de software educativo es necesario considerar criterios de usabilidad y conocimiento pedagógico para obtener herramientas de enseñanza fáciles de usar.…”
Section: Otros Antecedentesunclassified