2018
DOI: 10.1007/978-3-319-98872-6_6
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Multisensory Educational Materials: Five Senses to Learn

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Cited by 19 publications
(21 citation statements)
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“…This way educational materials such as logic blocks, cards, counting chips, rods, manipulatives in general, etc. (Di Fuccio et al, 2015Ferrara et al, 2016;Ponticorvo et al, 2018aPonticorvo et al, ,b, 2019 become Smart Objects (Kortuem et al, 2009). A Smart Object can have sensors and processors that, thanks to software, can be in connection and process information together with other objects and with the user.…”
Section: Bridging Physical and Digital Materials: Tui And Smart Objectsmentioning
confidence: 99%
“…This way educational materials such as logic blocks, cards, counting chips, rods, manipulatives in general, etc. (Di Fuccio et al, 2015Ferrara et al, 2016;Ponticorvo et al, 2018aPonticorvo et al, ,b, 2019 become Smart Objects (Kortuem et al, 2009). A Smart Object can have sensors and processors that, thanks to software, can be in connection and process information together with other objects and with the user.…”
Section: Bridging Physical and Digital Materials: Tui And Smart Objectsmentioning
confidence: 99%
“…The tutor based on ABA principles was implemented in SNIFF, a tool that integrates digital and physical elements that can be used to test and to develop sense of smell. SNIFF is represented in Figure 3 (Di Fuccio et al 2016;Ponticorvo and Miglino 2018;Ponticorvo et al 2017aPonticorvo et al , 2017bPonticorvo et al , 2018a. This tool takes inspiration from the pedagogical framework derived from the Montessori studies (Montessori 2013), and, more specifically, to the smelling bottles or jars.…”
Section: The Tool For Olfactory Learning: Sniffmentioning
confidence: 99%
“…The first one is usually observable in children who learn with a teacher through multisensory experience. It is characterized by well structured educational materials [29][30][31], e.g., a Montessori-inspired classroom [32] and a well-structured environment. In this case, the teacher can be modeled as an agent that we can call generically trainer and directly affects learners' activities.…”
Section: Agents In Eg and The Spa Approachmentioning
confidence: 99%
“…While role-playing methodology that derives from psychodrama and sociodrama [33] has learning purposes, role-playing videogames are created for recreational purposes and take inspiration from pen-and-paper role-playing games. Indeed, role-play [30] has extensively been recognized as a powerful technique for enhancing the traditional training practice, boosting participants' learning experience, facilitating knowledge, and promoting skills, competencies, and group, as well as personal development, in face to face activities [57][58][59][60].…”
Section: Eutopia: Eg To Train Soft Skills Based On Role-playing Mechamentioning
confidence: 99%