Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games 2009
DOI: 10.1145/1507149.1507151
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Multiscale 3D navigation

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Cited by 73 publications
(72 citation statements)
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“…It presents three novel techniques for navigation in multiscale 3D virtual worlds, such as may be used in visualization of large scientific or engineering data sets. All are based on the use of the Cubemap [4] approach to provide a multiscale grid for orientation to location and scale and allows users to interact at different granularities of action. Trindade and Raposo provide automatic speed adjustment when flying in the virtual world, plus automated collision detection so that users avoid objects while flying.…”
Section: D Graphics Navigationmentioning
confidence: 99%
“…It presents three novel techniques for navigation in multiscale 3D virtual worlds, such as may be used in visualization of large scientific or engineering data sets. All are based on the use of the Cubemap [4] approach to provide a multiscale grid for orientation to location and scale and allows users to interact at different granularities of action. Trindade and Raposo provide automatic speed adjustment when flying in the virtual world, plus automated collision detection so that users avoid objects while flying.…”
Section: D Graphics Navigationmentioning
confidence: 99%
“…First, HoverCam requires an indexing structure called sphere-tree which has to be extracted from the mesh the user wants to inspect. Even the improved HoverCam metaphor [18], which exploits rasterization in order to find the closest point to the camera still requires the scene geometry to be accessible, in order to avoid sudden switching of the camera focus between the objects of the scene. In volume rendering this information is not accessible, since the visualized structures change frequently, based on the chosen transfer function or set clipping planes.…”
Section: Related Workmentioning
confidence: 99%
“…Because rotations may result in an altered up vector, our technique in contrast to the HoverCam metaphor [18] allows to adapt the up vector interactively. This can be done by dragging with the mouse at the corners of the screen in order to initiate an appropriate rotation.…”
Section: Image-based Volume Navigationmentioning
confidence: 99%
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