1986
DOI: 10.1109/jra.1986.1087051
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Multiresolution path planning for mobile robots

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Cited by 392 publications
(154 citation statements)
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“…One popular approach is to use quadtrees rather than uniform resolution grids ͑Samet, 1982; Kambhampati & Davis, 1986͒. Quadtrees offer a compact representation by allowing large constant-cost regions of the environment to be modeled as single cells.…”
Section: Multi-resolution Grid Representationsmentioning
confidence: 99%
“…One popular approach is to use quadtrees rather than uniform resolution grids ͑Samet, 1982; Kambhampati & Davis, 1986͒. Quadtrees offer a compact representation by allowing large constant-cost regions of the environment to be modeled as single cells.…”
Section: Multi-resolution Grid Representationsmentioning
confidence: 99%
“…Presented by Kambhampati and Davis [KAM86], a method using a quad-tree hierarchical representation of the workspace is exploited to gain a computational savings in the search. Their technique was more efficient because it did not consider the excess detail in parts of the space that did not substantially affect the planning operation.…”
Section: Search and Heuristic Methodsmentioning
confidence: 99%
“…This approach is borrowed from robots motion planning (Behnke, 2003;Kambhampati & Davis, 1986;LaValle, 2006;Logan & Sloman, 1997;Undeger et al, 2001). The decision about the next move (its direction, speed, etc.)…”
Section: Paths Planning Algorithms In Terrain-based Simulationmentioning
confidence: 99%
“…The goal of the method is not only computation time reduction but, first of all, using it for multiresolution path planning (to apply similarity in decision processes on different command level and decomposingmerging approach). The method differs from very effective representations of terrain using quadtree (Kambhampati & Davis, 1986) because of two main reasons: (1) elements of quadtree which represent a terrain have irregular sizes, (2) in majority applications quadtree represents only binary terrain with two types of region: open (passable) and closed (impassable). Hence, this approach is very effective for mobile robots, but it is not adequate, for example, to represent battlefield environment (Tarapata, 2003).…”
mentioning
confidence: 99%