“…Our results open similar questions regarding other command selection techniques that rely on delay-separated modes [11,12,14,16,17] to implement the rehearsal design principle. Future work should investigate whether similar results would be found with these interfaces.…”
Section: Discussionsupporting
confidence: 63%
“…having two accompanying modes of interaction and a delay before menu presentation, have influenced the design of alternative command selection techniques. An example of this is FastTap [12,16,17], a command selection technique that displays commands in a spatially-stable grid-based overlay interface. Users can display the interface by dwelling on a button located in the bottom left corner of a screen and select a command by tapping an element of the grid without releasing the first finger -thus, making selections via a chording gesture.…”
Section: Background Related Work On Rehearsal-based Interfacesmentioning
confidence: 99%
“…Implementations of other rehearsal-based techniques also employ different values for delay (e.g. FastTap used delays of 150 [12] and 200ms [17], which suggests an explicit adjustment).…”
Section: Rationale For Delay In Rehearsal-based Interfacesmentioning
confidence: 99%
“…In order to better understand the rationale behind the use and selected values of these delays, we conducted non-anonymous email interviews with 4 interaction designers: G. Kurtenbach (inventor of marking menus [20,21,22,23,24]), G. Bailly (who designed marking menu variants and rehearsal based selection techniques [1,2,3,4]), C. Gutwin (inventor of Fast-Tap [12,16,17,25]) and E. Lecolinet (who contributed to the design of several marking menus variants [2,3,33,34] and rehearsal based selection techniques [6,11]). We sent a single e-mail to each interviewee asking the following questions:…”
Section: Rationale For Delay In Rehearsal-based Interfacesmentioning
Delayed display of menu items is a core design component of marking menus, arguably to prevent visual distraction and foster the use of mark mode. We investigate these assumptions, by contrasting the original marking menu design with immediately-displayed marking menus. In three controlled experiments, we fail to reveal obvious and systematic performance or usability advantages to using delay and mark mode. Only in very constrained settings-after significant training and only two items to learn-did traditional marking menus show a time improvement of about 260 ms. Otherwise, we found an overall decrease in performance with delay, whether participants exhibited practiced or unpracticed behaviour. Our final study failed to demonstrate that an immediately-displayed menu interface is more visually disrupting than a delayed menu. These findings inform the costs and benefits of incorporating delay in marking menus, and motivate guidelines for situations in which its use is desirable.
“…Our results open similar questions regarding other command selection techniques that rely on delay-separated modes [11,12,14,16,17] to implement the rehearsal design principle. Future work should investigate whether similar results would be found with these interfaces.…”
Section: Discussionsupporting
confidence: 63%
“…having two accompanying modes of interaction and a delay before menu presentation, have influenced the design of alternative command selection techniques. An example of this is FastTap [12,16,17], a command selection technique that displays commands in a spatially-stable grid-based overlay interface. Users can display the interface by dwelling on a button located in the bottom left corner of a screen and select a command by tapping an element of the grid without releasing the first finger -thus, making selections via a chording gesture.…”
Section: Background Related Work On Rehearsal-based Interfacesmentioning
confidence: 99%
“…Implementations of other rehearsal-based techniques also employ different values for delay (e.g. FastTap used delays of 150 [12] and 200ms [17], which suggests an explicit adjustment).…”
Section: Rationale For Delay In Rehearsal-based Interfacesmentioning
confidence: 99%
“…In order to better understand the rationale behind the use and selected values of these delays, we conducted non-anonymous email interviews with 4 interaction designers: G. Kurtenbach (inventor of marking menus [20,21,22,23,24]), G. Bailly (who designed marking menu variants and rehearsal based selection techniques [1,2,3,4]), C. Gutwin (inventor of Fast-Tap [12,16,17,25]) and E. Lecolinet (who contributed to the design of several marking menus variants [2,3,33,34] and rehearsal based selection techniques [6,11]). We sent a single e-mail to each interviewee asking the following questions:…”
Section: Rationale For Delay In Rehearsal-based Interfacesmentioning
Delayed display of menu items is a core design component of marking menus, arguably to prevent visual distraction and foster the use of mark mode. We investigate these assumptions, by contrasting the original marking menu design with immediately-displayed marking menus. In three controlled experiments, we fail to reveal obvious and systematic performance or usability advantages to using delay and mark mode. Only in very constrained settings-after significant training and only two items to learn-did traditional marking menus show a time improvement of about 260 ms. Otherwise, we found an overall decrease in performance with delay, whether participants exhibited practiced or unpracticed behaviour. Our final study failed to demonstrate that an immediately-displayed menu interface is more visually disrupting than a delayed menu. These findings inform the costs and benefits of incorporating delay in marking menus, and motivate guidelines for situations in which its use is desirable.
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