2020
DOI: 10.1109/tnsre.2020.3026655
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Multiplayer Interaction Platform With Gaze Tracking for Individuals With Autism

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Cited by 10 publications
(2 citation statements)
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“…While, after training, no group difference regarding the recognition of primary emotions was found, the VR group showed higher scores in the recognition of secondary emotions and situational emotions. Krishnappa Babu and Lahiri (2020), in turn, tested a virtual social interaction platform in pairs of children and adolescents with ASD and pairs of HC. Over two sessions, task performance and gaze pattern improved in ASD patients.…”
Section: Therapy Studiesmentioning
confidence: 99%
“…While, after training, no group difference regarding the recognition of primary emotions was found, the VR group showed higher scores in the recognition of secondary emotions and situational emotions. Krishnappa Babu and Lahiri (2020), in turn, tested a virtual social interaction platform in pairs of children and adolescents with ASD and pairs of HC. Over two sessions, task performance and gaze pattern improved in ASD patients.…”
Section: Therapy Studiesmentioning
confidence: 99%
“…It was revealed that the multiuser-based software could improve problem-based communication during surgery. Krishnappa et al [ 28 ] developed a multiplayer interaction platform using VR augmented with eye-tracking technology, making children with autism spectrum disorder practice gaze sharing and gaze following in a team possible [ 28 ]. In our study, SLAM skills along with spatial anchoring techniques were used to make the movement and cooperation among 10 people possible.…”
Section: Discussionmentioning
confidence: 99%