2019
DOI: 10.1177/1460458219882271
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Multimodal mental models: Understanding users’ design expectations for mHealth apps

Abstract: Employing qualitative structured interviews with mobile health app users, this research describes shared mental models for mHealth and reveals their complexity. The findings uncover prototypical design components common to mental models beyond health apps and suggest that users’ mental models are multimodal, containing distinct and often contradictory dimensions for evaluations of aesthetics and for craftsmanship. The findings also indicate that users’ mental models are informed by experiences with apps from a… Show more

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Cited by 6 publications
(4 citation statements)
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“…Nowadays, mHealth devices and apps are being increasingly adopted by end-users. Regardless of health literacy, apps that satisfy user expectations can be expected to be used more [47]. Previous studies on the design of mHealth apps have helped gain a better understanding of users' design expectations [29], [31], [47], [48].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Nowadays, mHealth devices and apps are being increasingly adopted by end-users. Regardless of health literacy, apps that satisfy user expectations can be expected to be used more [47]. Previous studies on the design of mHealth apps have helped gain a better understanding of users' design expectations [29], [31], [47], [48].…”
Section: Discussionmentioning
confidence: 99%
“…Regardless of health literacy, apps that satisfy user expectations can be expected to be used more [47]. Previous studies on the design of mHealth apps have helped gain a better understanding of users' design expectations [29], [31], [47], [48]. However, most focus on standalone applications, and to our knowledge, ours is the first study that considers the use of more than one mHealth app and expectations from future apps.…”
Section: Discussionmentioning
confidence: 99%
“…Thus, the design interface of the PWA follows the common start page, menu and subsequent pages according to the topics. 34 A human–computer interaction expert was consulted to detect design interface issues which require fixing. Further improvisation was done based on user’s feedback during the formative stage to ease usage as users were more willing to use a mobile health device if it is simple to use.…”
Section: Discussionmentioning
confidence: 99%
“…Participants selected features from a list they “would expect to find in a health app.” The list was generated from structured interviews about fitness tracker apps [ 38 ] and included 12 features: menu, search option, settings option, logo, log/input data option, share with friend option, summary statistics, summary graph/chart, calendar, page title, login, and user profile. For each expected (ie, selected) feature, respondents were shown a smartphone screen divided into a grid of 60 distinct clickable hot spot regions.…”
Section: Methodsmentioning
confidence: 99%