2004
DOI: 10.1109/mmul.2004.11
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Multimodal acting in mixed reality interactive storytelling

Abstract: Copyright © 2005 IEEE. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of Teesside University's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org.By choosing to view t… Show more

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Cited by 39 publications
(25 citation statements)
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References 8 publications
(5 reference statements)
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“…Dow et al [5] present an augmented reality version of the desktop-based interactive drama Façade [6]. With a similar approach, Cavazza et al [7] present an interactive storytelling application that captures the user's video image and inserts him/her in a world populated by virtual actors. Users are able to interact with the virtual actors using body gestures and natural language speech.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Dow et al [5] present an augmented reality version of the desktop-based interactive drama Façade [6]. With a similar approach, Cavazza et al [7] present an interactive storytelling application that captures the user's video image and inserts him/her in a world populated by virtual actors. Users are able to interact with the virtual actors using body gestures and natural language speech.…”
Section: Related Workmentioning
confidence: 99%
“…Users are able to interact with the virtual actors using body gestures and natural language speech. While Dow et al [5] bring the virtual characters to the real world, Cavazza et al [7] place the user inside the virtual world. Zhou et al [16] explore the use of tangible cubes as interaction interface for mixed reality interactive storytelling.…”
Section: Related Workmentioning
confidence: 99%
“…They cover the subject from traditional GUI interfaces [6][7] to more complex interaction mechanisms, such as speech recognition [8][9] [10], body gestures combined with speech [11][12] [13], hand-drawn sketches [14][15] and physiological inputs [16]. However, few of these works consider multiuser interactions.…”
Section: Previous Workmentioning
confidence: 99%
“…In free interfaces, the user interacts with the system via natural language. The free interfaces method uses either speech [Cavazza et al 2003] or typed text [Stern and Mateas 2003] to enable the user to dialog naturally with other characters. But there are two major problems:…”
Section: Free Versus Controlled Interfacesmentioning
confidence: 99%