2002
DOI: 10.1007/3-540-45491-8_38
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Multimedia Games for Visually Impaired Children

Abstract: The TiM project intends to develop and to adapt computer games for visually impaired children. To describe the user's needs is the first step of this project. This analysis will allow us to define two important points: the soft architecture & the authoring tools and the computer Human Interface for children and the resources (audio, tactile,…). This paper presents TiM's approach concerning to human dimension and the advance concerning adapted games.

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Cited by 18 publications
(18 citation statements)
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“…Researchers have created recreational digital games for traditional computers as well as various other hardware platforms [7,8,11,16,27,34,37]. McElligott et al [26] conducted co-design with blind children and developed several computer games with audio feedback.…”
Section: Accessible Digital Gamesmentioning
confidence: 98%
“…Researchers have created recreational digital games for traditional computers as well as various other hardware platforms [7,8,11,16,27,34,37]. McElligott et al [26] conducted co-design with blind children and developed several computer games with audio feedback.…”
Section: Accessible Digital Gamesmentioning
confidence: 98%
“…Buaud [34] sees games is a important aspect of youth culture. For Csikszentmihalyi [59], "Play allows a young organism to experiment a repertoire of behaviors in a non-threatening environment and, hence, to learn by trial-and-error without paying too high a price for errors".…”
Section: Games and Accessibilitymentioning
confidence: 99%
“…McElligott and Van Leeuwen [184] had children who are blind and with learning disabilities playing active roles in the design of games and toys. The TIM project [34] produced a tactile board on which blind kids can play several games: Reader rabbit's toddler [5] and Findit [216]. FindIt gave rise to a Game Generator [216] which enables educators to create their own games.…”
Section: Games and Accessibilitymentioning
confidence: 99%
“…The paper of Aurélie Buaud [5] introduces elementary game scenes that can be adapted in a generic way and suit many game situations, and the paper of Antoine Dutot [6] present a programming language aiming at making transparent the use of the various specific and standard devices.…”
Section: Adjustable and Attractive Interfacesmentioning
confidence: 99%