2013
DOI: 10.1007/s00779-013-0647-1
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Multimedia augmented reality information system for museum guidance

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Cited by 43 publications
(19 citation statements)
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“…Museums are places that materialize and display knowledge, fostering the collection, preservation and sharing of that knowledge with the public [1]. Museums are changing the way they engage the audience, by turning the visitors from passive to active participants [2,3]. Technological solutions have been fostered to improve the experience of visitors, incorporating multimedia elements and AR [4,5].…”
Section: Related Workmentioning
confidence: 99%
“…Museums are places that materialize and display knowledge, fostering the collection, preservation and sharing of that knowledge with the public [1]. Museums are changing the way they engage the audience, by turning the visitors from passive to active participants [2,3]. Technological solutions have been fostered to improve the experience of visitors, incorporating multimedia elements and AR [4,5].…”
Section: Related Workmentioning
confidence: 99%
“…Many traditional services such as telemarketing, television and advertisement are evolving into digitized formats. As smart devices are gaining popularity and usage, the exchange of information is no longer limited to just desktop computers, but instead, information is transferred through portable smart devices [3,4], so that humans can receive prompt and up-to-date information anytime. Due to the above reasons, data of all types and forms are constantly being produced, leaving the mass of uncorrelated or unrelated information, causing conventional databases to not be able to handle the workload in a big data environment.…”
Section: Introductionmentioning
confidence: 99%
“…Object pose estimation has been studied over the past several decades and a wide range of technologies have been explored (Kyriakoulis and Gasteratos, 2010;You, Neumann, and Azuma, 1999;Kelly and Sukhatme, 2011;Ligorio and Sabatini, 2013;Satoh, Uchiyama, and Yamamoto, 2004;Faessler et al, 2014;Huang et al, 2011;Zhang, Fronz, and Navab, 2002;Zhou, Duh, and Billinghurst, 2008;Föckler et al, 2005;Höllerer and Feiner, 2004;Kovavisaruch et al, 2012;Schall et al, 2009;Fiala, 2005;ARToolKit 2010;Gómez et al, 2013;Jamal, 2012;Wagner et al, 2010;Olson, 2011;Klein and Drummond, 2004;Henry et al, 2012;Newcombe et al, 2011;Bruns et al, 2007;Chen, Chang, and Huang, 2014;Feldman et al, 2005), such as GPS, inertial sensors, magnetic sensing, and optics. Until now, determining the position and orientation of an object is still a complex problem with no single best solution.…”
Section: Related Workmentioning
confidence: 99%
“…Let us imagine the following application scenario: "In a museum, a curator wants to augment the exhibits with virtual contents, to be available for visitors through an application installed in their mobile devices. The objective is to provide a better visitor experience, an enhanced presentation of the visual information compared to traditional audio, location-aware guides (e.g., Föckler et al (2005), Kovavisaruch et al (2012), Bruns et al (2007), and Chen, Chang, and Huang (2014)), simpler content selection, and interaction. The service interaction flow is designed to be as follows.…”
Section: Service Integrationmentioning
confidence: 99%
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