2015 International Seminar on Intelligent Technology and Its Applications (ISITIA) 2015
DOI: 10.1109/isitia.2015.7219987
|View full text |Cite
|
Sign up to set email alerts
|

Multimedia adventure game folklore “Doyan Nada” for improving the cultural understanding of Sasak (Lombok) to children

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
13
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
4
3

Relationship

2
5

Authors

Journals

citations
Cited by 9 publications
(14 citation statements)
references
References 2 publications
0
13
0
Order By: Relevance
“…The development of information technology, especially the gaming industry which is one of the growing gaming industry is important for brain development, to improve concentration and train properly and solve problems quickly because in the game there are various conflicts which requires us to solve it quickly and precisely [7].…”
Section: Literature Reviewmentioning
confidence: 99%
“…The development of information technology, especially the gaming industry which is one of the growing gaming industry is important for brain development, to improve concentration and train properly and solve problems quickly because in the game there are various conflicts which requires us to solve it quickly and precisely [7].…”
Section: Literature Reviewmentioning
confidence: 99%
“…The development of information technology, especially the gaming industry which is one of the growing gaming industry is important for brain development, to improve concentration and train properly and solve problems quickly because in the game there are various conflicts which requires us to solve it quickly and precisely [6].…”
Section: Literature Reviewmentioning
confidence: 99%
“…1 [3]. There are six main elements in the system: (1) Input devices (2) Central processing unit (3) Graphics processing unit (4) Memory (5) Frame buffer (6) Output devices. This model is quite general includes workstations and personal computers, interactive gaming systems, cell phones, GPS systems, and sophisticated image generation system.…”
Section: A Computer Graphic Systemsmentioning
confidence: 99%
“…The application is unique and creative because it succeeded to join the adventure side along with teaching the Sasak's cultural essentials. The authors provided a detail description of the application feature and game methodology (Hendriana et al, 2015). On the other hand, they mentioned that the children's cultural knowledge had improved after playing the application, yet they did not provide proof of how they concluded such a result.…”
Section: Social and Cultural Games For Tweens And Youthmentioning
confidence: 99%
“…An application was developed and mentioned in (Hendriana et al, 2015), which encloses fundamentals of cultural information exclusively of Sasak culture as a tool to improve the cultural understanding so that children will adapt more quickly in this culture and will know the important rules which they have to recognize at that age. This game is devoted to children aged between 7-11 years.…”
Section: Social and Cultural Games For Tweens And Youthmentioning
confidence: 99%