2019
DOI: 10.31219/osf.io/zsqbe
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Multidimensional evaluation of Virtual Reality paradigms in clinical neuropsychology: the VR-Check framework

Abstract: Virtual Reality (VR) represents a key technology of the 21st century, attracting substantial interest from a wide range of scientific disciplines. With regard to clinical neuropsychology, a multitude of new VR applications are being developed to overcome the limitations of classical paradigms. In consequence, researchers increasingly face the challenge of systematically evaluating the characteristics and quality of VR applications in order to design the optimal paradigm for their specific research question and… Show more

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Cited by 6 publications
(4 citation statements)
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“…The software that encompassed diverse scenarios pertaining to different types of stressors took over a year to develop; the stressors include distraction-induced stress in Snow Valley Adventure, feared-stimuli-based stress in Scary Monsters, and bonus-penalty-stimuli-based Enemy Shooting, which promoted user feasibility and motivation during task completion. Such designs are in line with recent multidimensional evaluations of VR paradigms in behavior research [48].…”
Section: A a Novel Complex Vr Stress Training Systemsupporting
confidence: 58%
“…The software that encompassed diverse scenarios pertaining to different types of stressors took over a year to develop; the stressors include distraction-induced stress in Snow Valley Adventure, feared-stimuli-based stress in Scary Monsters, and bonus-penalty-stimuli-based Enemy Shooting, which promoted user feasibility and motivation during task completion. Such designs are in line with recent multidimensional evaluations of VR paradigms in behavior research [48].…”
Section: A a Novel Complex Vr Stress Training Systemsupporting
confidence: 58%
“…While there are increasing efforts aimed at psychometric validation of virtual reality based neuropsychological assessments [88][89][90], clinicians must use their ethical judgements to balance the added understanding of the patient's performance of activities of daily living (from the VE) with the lack of adequate norms. Before virtual environments can be widely adopted, there is need for focused guidelines on the development (design issues and manuals), norming, psychometric validation, and administration of these VE platforms [91][92][93]. From an ethical perspective, much more research is needed before clinicians can rely on virtual environments for their assessments.…”
Section: Virtual Environments For Assessmentmentioning
confidence: 99%
“…The literature of virtual reality (VR) based cognition research is expanding at a rapid pace, reflecting the increasing availability of VR systems and their technological advancements (Cipresso et al, 2018;Krohn et al, 2020). Notably, VR has been suggested as an ideal way of implementing new naturalistic paradigms that mimic real-life functions and situations (Chan et al, 2008;Parsons et al, 2017), as it offers safe and flexible ways to create various easily-reproducible environments and allows diverse behavioral responses (e.g., movements of the eyes, head, and body) to be measured accurately (see Campbell et al, 2009).…”
Section: Introductionmentioning
confidence: 99%