2022
DOI: 10.1038/s41598-022-12547-0
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Multiagent off-screen behavior prediction in football

Abstract: In multiagent worlds, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with the potential stochasticity of the agents’ dynamic behaviors, make such systems complex and interesting to study from a decision-making perspective. Significant research has been conducted on learning models for forward-direction estimation of agent behaviors, for example, pedestrian predictions used for collision-avoidance in self-driving c… Show more

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Cited by 6 publications
(5 citation statements)
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“…• Performance of the generative baseline (VRNN): Note that when the latent vector z 𝑡 of VRNN is sampled from the encoder 𝑞 𝜙 , the mean position error is less than 1 m. Nevertheless, the prediction using z 𝑡 sampled from the prior 𝑝 𝜃 is far worse than LSTM or Transformer baselines. The reason we think is that unlike the previous studies for trajectory prediction or imputation in team sports [19,37,52,54], the prior in our problem cannot leverage any fragmentary trajectory of the target. This hinders the model from reducing the KL divergence between 𝑝 𝜃 and 𝑞 𝜙 .…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…• Performance of the generative baseline (VRNN): Note that when the latent vector z 𝑡 of VRNN is sampled from the encoder 𝑞 𝜙 , the mean position error is less than 1 m. Nevertheless, the prediction using z 𝑡 sampled from the prior 𝑝 𝜃 is far worse than LSTM or Transformer baselines. The reason we think is that unlike the previous studies for trajectory prediction or imputation in team sports [19,37,52,54], the prior in our problem cannot leverage any fragmentary trajectory of the target. This hinders the model from reducing the KL divergence between 𝑝 𝜃 and 𝑞 𝜙 .…”
Section: Resultsmentioning
confidence: 99%
“…Also, Qi et al [41] proposed an imitative non-autoregressive modeling method to simultaneously handle the trajectory prediction task and the missing value imputation task. Omidshafiei et al [37] introduced Graph Imputer for predicting players' off-screen behavior in soccer, where the model is similar to GVRNN in that it combines graph networks and the Variational RNN [8], except for using a bidirectional structure since it can observe partial future trajectories.…”
Section: Multi-agent Trajectory Predictionmentioning
confidence: 99%
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“…While a small number of works have sought to model the game as a sequence of events 15,16 , they usually had very narrow objectives, and the low-level, contextual understanding of the game is disregarded once the objective is achieved. Omidshafiei, et al 17 , for example, train RNN-based models to understand the movement of players and the ball around the soccer pitch with the goal of imputing player movement when not in frame of the broadcast camera. Knowledge of player location on the pitch is then used to quantify the amount of control each team has over the field of play.…”
Section: Figurementioning
confidence: 99%
“…Several recent methods attempt to improve tactical coaching and player decision-making through artificial intelligence (AI) tools, using a wide variety of data types from videos to tracking sensors and applying diverse algorithms ranging from simple logistic regression to elaborate neural network architectures. Such methods have been employed to help predict shot events from videos 3 , forecast off-screen movement from spatio-temporal data 4 , determine whether a match is in-play or interrupted 5 , or identify player actions 6 .…”
Section: Introductionmentioning
confidence: 99%