2020
DOI: 10.1007/978-3-030-39442-4_34
|View full text |Cite
|
Sign up to set email alerts
|

Multi-user Expert System for Operation and Maintenance in Energized Lines

Abstract: The article presents the development of a multi-user application in virtual reality for the training and theoretical-practical training of electrical maintenance personnel in the operation of energized lines. The environment has a safety explanatory room in which users will know each of the rules and protocols applied to perform maintenance maneuvers and operation of energized lines, a realistic work area of the electrical power system that starts from hydroelectric generation and passes through transmission l… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
3
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(6 citation statements)
references
References 13 publications
0
3
0
Order By: Relevance
“…An analysis of variance was carried out after 1 day of training, obtaining an improvement of 21% in the performed evaluations. Finally, Moreno et al [80] propose a VR environment based on photogrammetry techniques, 3D models, and commercial power system simulators. According to the activities in charge, the environment has been developed as an immersive multi‐user expert system for maneuvers on energized lines, for example, chief of maintenance, overseer, group chief, and operator.…”
Section: Gbl In Electrical Pesmentioning
confidence: 99%
“…An analysis of variance was carried out after 1 day of training, obtaining an improvement of 21% in the performed evaluations. Finally, Moreno et al [80] propose a VR environment based on photogrammetry techniques, 3D models, and commercial power system simulators. According to the activities in charge, the environment has been developed as an immersive multi‐user expert system for maneuvers on energized lines, for example, chief of maintenance, overseer, group chief, and operator.…”
Section: Gbl In Electrical Pesmentioning
confidence: 99%
“…Como resultado de la indagación, se identificó que la principal herramienta de software utilizada para la creación de entornos virtuales es Unity, con un total de 8 menciones. Unity es ampliamente reconocida y utilizada en la industria debido que es una interfaz fácil de usar [20].…”
Section: Figura 4 Principales Herramientas De Softwareunclassified
“…Además de Unity, se encontró que el software CAD (Computer-Aided Design) también fue mencionado en 3 ocasiones como una herramienta utilizada en el desarrollo de entornos virtuales, este es utilizado especialmente porque facilita la creación, importación y ensamblaje de estructuras [20,23]. Asimismo, se registró una mención para las herramientas WorldComposer, OpenGL y Unreal Engine.…”
Section: Figura 4 Principales Herramientas De Softwareunclassified
“…They are tools focused on games where users have deep knowledge and experience. For instance, Moreno et al [25] presents a training system created with Unity with the support of external software and plugins, such as WorldComposer, Adobe Fuse, SolidWorks and 3Ds Max. As a consequence, these tools can be impracticable for inexperienced users.…”
Section: Introductionmentioning
confidence: 99%