2018
DOI: 10.29007/22vr
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Multi-Segment Foot Modeling for Human Animation

Abstract: We present a multi-segment foot model and its control method for the simulation of realistic bipedal behaviors. The ground reaction force is the only source of control for a biped that stands and walks on its feet. The foot is the body part that interacts with the ground and produces appropriate actuation to the body. Foot anatomy features 26 bones and many more muscles that play an important role in weight transmission, balancing posture and assisting ambulation. Previously… Show more

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Cited by 53 publications
(6 citation statements)
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References 26 publications
(35 reference statements)
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“…Multiple-segments feet model : models allow to calculate the kinematic parameters of the foot during walking [57,91,92]. Park et al [92] developed a five segments foot model with four 3 DoFs joints between the segments.…”
Section: Modelsmentioning
confidence: 99%
“…Multiple-segments feet model : models allow to calculate the kinematic parameters of the foot during walking [57,91,92]. Park et al [92] developed a five segments foot model with four 3 DoFs joints between the segments.…”
Section: Modelsmentioning
confidence: 99%
“…Arnold et al [2] and Holzbaur et al [14] provided a comprehensive reference of muscle modeling parameters for lower and upper limbs. Anatomical modeling for specific body parts, such as face [44,15], feet [37], hands [48,41], shoulders [50,18,33], tongue [47], and jaw [55], has been explored for last two decades. Comprehensive full-body musculoskeletal modeling and simulation systems are also available freely [7] and commercially [5].…”
Section: Muscle Modelingmentioning
confidence: 99%
“…Specifically, we first incorporate the human body shape into the state space of our controller and learn from a large-scale human motion dataset [Mahmood et al 2019] accompanied by realistic human body shape annotation. Based on the key observation that foot geometry and compliance are key contributors to agent instability [Park et al 2018] (29 muscles associated with the soft and compliable human foot vs 2 pieces of simple rigid bodies in most of the simulated characters), we propose a simple yet effective way to compensate for such a mismatch. We argue that while the multi-joint foot proposed in [Park et al 2018] is anatomically correct, humans wear shoes and footwear that are difficult to perfectly simulate.…”
Section: Introductionmentioning
confidence: 99%
“…Based on the key observation that foot geometry and compliance are key contributors to agent instability [Park et al 2018] (29 muscles associated with the soft and compliable human foot vs 2 pieces of simple rigid bodies in most of the simulated characters), we propose a simple yet effective way to compensate for such a mismatch. We argue that while the multi-joint foot proposed in [Park et al 2018] is anatomically correct, humans wear shoes and footwear that are difficult to perfectly simulate. Instead of adding additional joints to model a flexible foot, we apply residual external forces Yuan and Kitani 2020;Yuan et al 2021b] on the foot.…”
Section: Introductionmentioning
confidence: 99%
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