Proceedings of the 45th IEEE Conference on Decision and Control 2006
DOI: 10.1109/cdc.2006.377163
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Multi-rate Control Architectures for Dextrous Haptic Rendering in Cooperative Virtual Environments

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Cited by 4 publications
(3 citation statements)
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“…Previous work in NHVEs can be classified based on the type of control used, as either centralized (client-server) [3,4,5,6] or distributed (peer-to-peer) architecture [7,8,9]. In [10,11], both centralized and distributed architectures were used to study NHVEs. Based on the type of force rendering, NHVEs can be further classified into: simultaneous [4,5,6,9,10,11] where users simultaneously manipulate a virtual object, and one-at-a-time [7,8,3], where each user takes turns in manipulating the virtual object.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Previous work in NHVEs can be classified based on the type of control used, as either centralized (client-server) [3,4,5,6] or distributed (peer-to-peer) architecture [7,8,9]. In [10,11], both centralized and distributed architectures were used to study NHVEs. Based on the type of force rendering, NHVEs can be further classified into: simultaneous [4,5,6,9,10,11] where users simultaneously manipulate a virtual object, and one-at-a-time [7,8,3], where each user takes turns in manipulating the virtual object.…”
Section: Introductionmentioning
confidence: 99%
“…In [10,11], both centralized and distributed architectures were used to study NHVEs. Based on the type of force rendering, NHVEs can be further classified into: simultaneous [4,5,6,9,10,11] where users simultaneously manipulate a virtual object, and one-at-a-time [7,8,3], where each user takes turns in manipulating the virtual object.…”
Section: Introductionmentioning
confidence: 99%
“…Previous works in the area of NHVE can be classified according to the type of control or connection, and the type of force rendering. The first criterion differentiates between centralized or client-server architectures [7], [8], [9], [10], [11] and distributed or peer-to-peer [12], [13], [14], [15], while [4] and [16] utilize both centralized and distributed architectures to study NHVEs. The second characteristic contrasts continuous -or simultaneous-force rendering [8], [9], [10], [14], [4], [15] [16] where both users manipulate a virtual object at the same time, and one-at-a-time, [12], [13], [7]; in which each user takes turns to manipulate the virtual object.…”
Section: Introductionmentioning
confidence: 99%