2020
DOI: 10.3389/fpsyg.2020.00572
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Multi-Exergames to Set Targets and Supplement the Intensified Conventional Balance Training in Patients With Stroke: A Randomized Pilot Trial

Abstract: People who survive a stroke usually suffer movement disorders resulting in involuntary abnormal movements. Intensive and repetitive physiotherapy is often a key to functional restoration of movements. Rehabilitation centers have recently offered balance training supported by exergames in addition to conventional therapy. The primary objective was to investigate different types of balance training (multi-exergaming and conventional) in addition to a conventional 6-week physiotherapy program. Furthermore, we exa… Show more

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Cited by 20 publications
(18 citation statements)
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“…Recently, exergame intervention (EI) has been implemented as a novel rehabilitative strategy for those who have cognitive-motor impairments (e.g., Parkinson and stroke) and demonstrated the great potential of enhancing balance control [ 13 15 ]. Interactive exergaming consists of a series of cognitive and motor tasks with biofeedback technology (e.g., virtual reality, step-mat, sensor) interacting with users in real-time fashion [ 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…Recently, exergame intervention (EI) has been implemented as a novel rehabilitative strategy for those who have cognitive-motor impairments (e.g., Parkinson and stroke) and demonstrated the great potential of enhancing balance control [ 13 15 ]. Interactive exergaming consists of a series of cognitive and motor tasks with biofeedback technology (e.g., virtual reality, step-mat, sensor) interacting with users in real-time fashion [ 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…These interactive exercises are for the lower and upper limbs as well as for the head and trunk particularly with respect to trunk balance. 40 , 41 They follow simple and safe principles, which make them suitable for a home setting. Such exercises required the patients to be in a sitting or standing position, with or without support, with constant support (e.g.…”
Section: Outcome Measuresmentioning
confidence: 99%
“…Examples include training for function led tasks (e.g., crossing a road, or shopping in a supermarket) (Corbetta et al, 2015;Dawson and Marcotte, 2017;Parsons et al, 2017), and construct led tasks, sometimes referred to as "exergames" (Dawson and Marcotte, 2017). Both function led, and construct led tasks can be managed safely (Fox et al, 2009;Borrego et al, 2016), and provide additional motivation in VR (Cikajlo et al, 2020), thus reducing patient boredom, increase patient motivation and compliance to engage with therapeutic activities (Chen et al, 2020). Although, VR supports a variety of different therapeutic activities, explicit instructions are often provided verbally to guide a patient through a task (Johnson et al, 2013;Jie et al, 2018;Mak et al, 2018;Kleynen et al, 2019).…”
Section: Introductionmentioning
confidence: 99%