2017
DOI: 10.1007/s41133-017-0010-6
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Multi-Embodiment of Digital Humans in Virtual Reality for Assisting Human-Centered Ergonomics Design

Abstract: We present a multi-embodiment interface aimed at assisting human-centered ergonomics design, where traditionally the design process is hindered by the need of recruiting diverse users or the utilization of disembodied simulations to address designing for most groups of the population. The multi-embodiment solution is to actively embody the user in the design and evaluation process in virtual reality, while simultaneously superimposing additional simulated virtual bodies on the user's own body. This superimpose… Show more

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Cited by 4 publications
(1 citation statement)
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References 45 publications
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“…They can observe themselves from the perspective outside their body while they are practicing [13]. Fan et al [23] presented a multi-embodiment interface for ergonomic product design in which additional simulated virtual bodies are superimposed on the user's own body. The idea of controlling the size of people meeting face to face is presented in [24], aiming to reduce the discomfort caused by inappropriate interpersonal distance and thus enable a comfortable social life.…”
Section: Application-oriented Trials With Body Perceptionmentioning
confidence: 99%
“…They can observe themselves from the perspective outside their body while they are practicing [13]. Fan et al [23] presented a multi-embodiment interface for ergonomic product design in which additional simulated virtual bodies are superimposed on the user's own body. The idea of controlling the size of people meeting face to face is presented in [24], aiming to reduce the discomfort caused by inappropriate interpersonal distance and thus enable a comfortable social life.…”
Section: Application-oriented Trials With Body Perceptionmentioning
confidence: 99%