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2015
DOI: 10.1080/21650349.2015.1026941
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Multi-dimensional creativity: a computational perspective

Abstract: This paper presents a multi-dimensional perspective for the study of creativity and formulates a framework for computational creativity that consists of 1) Culture; 2) Society; 3) Groups; 4) Individual, and 5) Brain. This framework enables the definition of functional relationships among these scales, and captures the effects of time within each scale. Its relevance and usefulness are shown firstly by classifying recent studies of computational creativity, and secondly by illustrating multi-dimensional approac… Show more

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Cited by 14 publications
(9 citation statements)
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“…While it is naive to say that all good papers cover all Four Ps, and papers that do not are in some way "bad", it would not be controversial to remark that a good breadth of discussion in a computational creativity paper makes the general content of the paper potentially more relevant across a diverse audience. Computational creativity research indeed covers a diverse range of areas and disciplines (Sosa and Gero, 2015) as can be seen by the breadth of sessions at ICCC'15, ranging in content from theoretical investigations of conceptual blending through to games and language applications. Papers covering all Four Ps will by definition include discussions from all four perspectives covered by the Four Ps; there is therefore an increased potential to make broader contributions to computational creativity research.…”
Section: Discussionmentioning
confidence: 99%
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“…While it is naive to say that all good papers cover all Four Ps, and papers that do not are in some way "bad", it would not be controversial to remark that a good breadth of discussion in a computational creativity paper makes the general content of the paper potentially more relevant across a diverse audience. Computational creativity research indeed covers a diverse range of areas and disciplines (Sosa and Gero, 2015) as can be seen by the breadth of sessions at ICCC'15, ranging in content from theoretical investigations of conceptual blending through to games and language applications. Papers covering all Four Ps will by definition include discussions from all four perspectives covered by the Four Ps; there is therefore an increased potential to make broader contributions to computational creativity research.…”
Section: Discussionmentioning
confidence: 99%
“…Sosa and Gero distinguish between creative individuals and the creative brain in their investigation of multiple perspectives on creativity (Sosa and Gero, 2015). Generally, though, the emphasis in computational creativity software has tended to be on product generation and to some extent, process modelling (Cardoso, Veale, and Wiggins, 2009;Colton and Wiggins, 2012); computational creativity systems tend to be oriented towards a particular goal, domain or task.…”
Section: The Four Ps: Person/producermentioning
confidence: 99%
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“…They conclude that emphasising the former may generate a design solution more quickly, while the latter may help to ensure the solution is robust. Finally, another area of work that could contribute to this category is computational creativity, an emerging topic that aims to generate insights into creative activity by simulation of the processes involved (Sosa and Gero 2016). However, such models often focus on non-engineering domains and are thus outside the scope of this article.…”
Section: Micro-level Ms/or Modelsmentioning
confidence: 99%