2018
DOI: 10.1145/3272127.3275052
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Multi-chart generative surface modeling

Abstract: Figure 1: Our method is able to learn shape distribution and generate unseen shapes. This figure shows 1024 human models randomly generated by our method. AbstractThis paper introduces a 3D shape generative model based on deep neural networks. A new image-like (i.e., tensor) data representation for genus-zero 3D shapes is devised. It is based on the observation that complicated shapes can be well represented by multiple parameterizations (charts), each focusing on a different part of the shape. The new tensor … Show more

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Cited by 66 publications
(48 citation statements)
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“…AtlasNet learns to convert 2D square patches into 2-manifolds to cover the surface of 3D shapes using an MLP (multi-layer perceptron). Ben-Hamu et al [87] proposed a multichart generative model for 3D shape generation. It uses a multi-chart structure as input; the network architecture is based on standard image GAN [41].…”
Section: Generative Modelsmentioning
confidence: 99%
“…AtlasNet learns to convert 2D square patches into 2-manifolds to cover the surface of 3D shapes using an MLP (multi-layer perceptron). Ben-Hamu et al [87] proposed a multichart generative model for 3D shape generation. It uses a multi-chart structure as input; the network architecture is based on standard image GAN [41].…”
Section: Generative Modelsmentioning
confidence: 99%
“…In contrast, interpolation using OperatorNet is continuous and respects the structure and constraints of the body, suggesting that shape differences efficiently encode the shape structure. We provide further comparisons to other baselines including [30,3,12] and to linear interpolation of shape differences in Appendix E.…”
Section: Applicationsmentioning
confidence: 99%
“…On the other hand, in [3], a GAN is trained to generate realistic human shapes. In particular, we follow the interpolation scheme described in [3]: first we pick two randomly generated latent vectors z 1 , z 2 , which, via the GAN give arise to two shapes G(z 1 ), G(z 2 ). Then, the interpolation between the two shapes is achieved as G(z(t)), where z(t) = (1 − t)z 1 + tz 2 .…”
Section: Baseline Comparisonmentioning
confidence: 99%
See 1 more Smart Citation
“…While traditional GANs generate images starting from a random vector, the GAN training can be extended to the problem of image-to-image translation using either paired or unpaired training data Isola et al 2017;Zhu et al 2017a,b]. In computer graphics, recent papers apply GANs to the synthesis of caricatures of human faces [Cao et al 2018], the synthesis of human avatars from a single image [Nagano et al 2018], texture and geometry synthesis of building details [Kelly et al 2018], surface-based modeling of shapes [Ben-Hamu et al 2018] and the volumetric modeling of shapes [Wang et al 2018a]. The most related problem to our work is the problem of terrain synthesis [Guérin et al 2017].…”
Section: Selected Applications Of Gansmentioning
confidence: 99%