2016
DOI: 10.1007/978-3-319-39955-3_8
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Multi-Brain BCI: Characteristics and Social Interactions

Abstract: We investigate various forms of face-to-face and multiparty interactions in the context of potential brain-computer interface interactions (BCI). BCI has been employed in clinical applications but more recently also in domestic and game and entertainment applications. This paper focusses on multi-party game applications. That is, BCI game applications that allow multiple users and different BCI paradigms to get a cooperative or competitive task done. Our observations are quite preliminary and not yet supported… Show more

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Cited by 8 publications
(8 citation statements)
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References 33 publications
(39 reference statements)
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“…Studies have demonstrated that a user can fully operate video games by SSVEP-BCI (van Vliet et al, 2012 ; Filiz and Arslan, 2020 ). Other studies have proposed how multiple users can participate in a collaborative game, in which joint decision making is required to control the gaming environment (Nijholt and Poel, 2016 ; Sekhavat, 2020 ). Another study previously suggested the aggregation of information from two intelligence analysts' brain signals may lead to better decision making than one's brain signals (Stoica, 2012 ).…”
Section: Neuroplasticity Sensors Signal Processing Modeling Anmentioning
confidence: 99%
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“…Studies have demonstrated that a user can fully operate video games by SSVEP-BCI (van Vliet et al, 2012 ; Filiz and Arslan, 2020 ). Other studies have proposed how multiple users can participate in a collaborative game, in which joint decision making is required to control the gaming environment (Nijholt and Poel, 2016 ; Sekhavat, 2020 ). Another study previously suggested the aggregation of information from two intelligence analysts' brain signals may lead to better decision making than one's brain signals (Stoica, 2012 ).…”
Section: Neuroplasticity Sensors Signal Processing Modeling Anmentioning
confidence: 99%
“… A schematic illustration of the evolution of the brain computer interface (BCI) applications: Cognitive & Perceptual Learning/Rehabilitation (McMillan et al, 1995 ); Orthosis Control (Pfurtscheller et al, 2000 ); Music BCI (Rosenboom, 2014 ); Robotics (Millan et al, 2004 ); Wheelchair Control (Iturrate et al, 2009 ); Drowsiness Detection (Lin et al, 2008 ); Affective Computing (Zander et al, 2009 ); Brain Racers (Perdikis et al, 2017 ); Multiplayer Gaming (Nijholt and Poel, 2016 ); Brain-to-Brain Interface (Rao et al, 2014 ). …”
Section: Neuroplasticity Sensors Signal Processing Modeling Anmentioning
confidence: 99%
“…Schultze-Kraft et al 2013). Other possible ways of making a final decision in a multi-mind system at the application level include choosing the fastest available output (e.g., if speed is a requirement of the system and it can be safely assumed that faster responders are also more accurate, perhaps in the form of a collaborative hybrid BCI), the most consistent brain activity, or the strongest one (Nijholt and Poel 2016). A considerable amount of work has been conducted to establish which level of fusion is optimal, obtaining quite consistent results across laboratories and applications.…”
Section: Implementing a Collective Brainmentioning
confidence: 99%
“…Various types of multi-mind BCIs have been proposed in the last few years, adopting different approaches to competitive and collaborative gaming. For a review, the reader could refer to Nijholt and Poel (2016) and Nijholt (2015). Even though playing a video game using only a BCI is still difficult due to the high effort needed to control the BCI, which, could also affect the social interaction between users (Obbink et al 2012), multi-mind BCIs could be used with very simple games to increase engagement of users while learning to modulate their brainwaves.…”
Section: Video Gamesmentioning
confidence: 99%
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