2012
DOI: 10.3791/3436
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MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions

Abstract: Path integration is a process in which self-motion is integrated over time to obtain an estimate of one's current position relative to a starting point . However, with multiple cues present, inertial cues -particularly kinaesthetic -seem to dominate [6][7] . In the absence of vision, humans tend to overestimate short distances (<5 m) and turning angles (<30°), but underestimate longer ones 5 . Movement through physical space therefore does not seem to be accurately represented by the brain.Extensive work has b… Show more

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Cited by 21 publications
(19 citation statements)
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“…Thus, heading direction is monitored more robustly by integrating vestibular and visual signals, even when in conflict (Fetsch et al 2009;Butler et al 2015). Previous studies found differences in the representation of downward versus horizontal self-motion (Barnett-Cowan et al 2012;Nesti et al 2014). Moreover, functional magnetic resonance imaging (fMRI) showed that vertical visual self-motion activates a cerebral network including the parieto-insular vestibular cortex (PIVC), inferior parietal cortex, intraparietal sulcus, and cerebellar vermis (Indovina et al 2013b), a network known to process both visual and vestibular signals in humans (Indovina et al 2005;Lopez and Blanke 2011).…”
Section: Introductionmentioning
confidence: 96%
“…Thus, heading direction is monitored more robustly by integrating vestibular and visual signals, even when in conflict (Fetsch et al 2009;Butler et al 2015). Previous studies found differences in the representation of downward versus horizontal self-motion (Barnett-Cowan et al 2012;Nesti et al 2014). Moreover, functional magnetic resonance imaging (fMRI) showed that vertical visual self-motion activates a cerebral network including the parieto-insular vestibular cortex (PIVC), inferior parietal cortex, intraparietal sulcus, and cerebellar vermis (Indovina et al 2013b), a network known to process both visual and vestibular signals in humans (Indovina et al 2005;Lopez and Blanke 2011).…”
Section: Introductionmentioning
confidence: 96%
“…The study was conducted using the Max Planck Institute CyberMotion Simulator, a 6degrees-of-freedom anthropomorphic robot-arm, able to provide a large variety of motion stimuli, with a maximal vertical displacement of about 1.4 m and a maximal vertical linear acceleration of about 5 m/s 2 (for technical details refer to Robocoaster, KUKA Roboter GmbH, Germany; [19], [20]). IMU traces were acquired for 10 reference stimuli (1 Hz sinusoidal acceleration profiles with peak amplitudes of 0.07, 0.3, 1.1, 1.6 and 2 m/s 2 , both upward and downward) with a 3D accelerometer (YEI 3-Space Sensor, 500 Hz) attached rigidly on the back of the simulator seat.…”
Section: Methodsmentioning
confidence: 99%
“…We suggest that our understanding of three-dimensional navigation in humans can be improved using advanced motion simulatorssuch as our Max Planck Institute CyberMotion Simulator, which is capable of moving human observers through complex motion paths in a volume of space. (An open access video is found in the original article: Barnett-Cowan et al 2012. ) Future experiments with fewer constraints, including trajectories using additional degrees of freedom, longer paths, multiple planes, and with the body differently orientated relative to gravity, will be able to more fully assess the quasi-planar representation of space proposed by Jeffery et al, as well as how vertical movement may be encoded differently.…”
Section: Figure 1 (Barnett-cowan and Bülthoff)mentioning
confidence: 99%