2015
DOI: 10.17743/jaes.2014.0049
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MPEG-H Audio—The New Standard for Universal Spatial/3D Audio Coding

Abstract: Recently, a new generation of spatial audio formats were introduced that include elevated loudspeakers and surpass traditional surround sound formats, such as 5.1, in terms of spatial realism. To facilitate high-quality bitrate-efficient distribution and flexible reproduction of 3D sound, the MPEG standardization group recently started the MPEG-H Audio Coding development for the universal carriage of encoded 3D sound from channel-based, object-based and HOA-based input. High quality reproduction is supported f… Show more

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Cited by 85 publications
(60 citation statements)
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“…This paradigm is linked to advances in spatial audio reproduction [8,11,14] as, unlike traditional channel-based methods, the reconstruction of a virtual sound scene can be optimised to a given reproduction setup or listening environment [23]. Along with the advantages it brings to spatial audio reproduction, objectbased audio offers possibilities for greater personalisation, interaction and adaptation of content [1] [18].…”
Section: Object-based Audiomentioning
confidence: 99%
“…This paradigm is linked to advances in spatial audio reproduction [8,11,14] as, unlike traditional channel-based methods, the reconstruction of a virtual sound scene can be optimised to a given reproduction setup or listening environment [23]. Along with the advantages it brings to spatial audio reproduction, objectbased audio offers possibilities for greater personalisation, interaction and adaptation of content [1] [18].…”
Section: Object-based Audiomentioning
confidence: 99%
“…Finally, in object-based audio, the sound field is represented as a set of audio objects-an object constitutes an audio stream for an individual component of a scene (such as an actor's voice) or a collection of components (such as a choir) with metadata that provide enough information for the renderer to determine how to reproduce the object. The metadata required are determined by the rendering method; however, simple properties such as the object position and level are common to the majority of metadata schemas [8,9]. The rendering process could theoretically be performed using a number of different algorithms, but often uses VBAP.…”
Section: Current Methods Of Creating Immersive Spatial Audio Experiencesmentioning
confidence: 99%
“…While the VBAP [35] is widely considered as a standard technique for 3D sound panning, new techniques for 3D sound recording [39][40][41] and upmixing [42][43][44] are being developed. Furthermore, the recently standardized MPEG-H 3D audio codec [45] offers a highly efficient, object-based coding and transmission of 3D audio for domestic broadcasting.…”
Section: Practical Implications For 3d Sound Recording and Renderingmentioning
confidence: 99%