1999
DOI: 10.1109/93.809236
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MPEG-4: a multimedia standard for the third millennium. 1

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Cited by 68 publications
(33 citation statements)
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“…Thus, developing extensions or modiications that force a game engine to adopt a new class of applications is almost impossible. Recently, many techniques and programming approaches such as virtual reality modeling language (VRML) [6], OpenGL [7], DirectX [6], X3D [6], and MPEG-4 [8] have been developed to build game applications. However, many of these new methods cannot provide native support to extend existing games.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, developing extensions or modiications that force a game engine to adopt a new class of applications is almost impossible. Recently, many techniques and programming approaches such as virtual reality modeling language (VRML) [6], OpenGL [7], DirectX [6], X3D [6], and MPEG-4 [8] have been developed to build game applications. However, many of these new methods cannot provide native support to extend existing games.…”
Section: Introductionmentioning
confidence: 99%
“…Since one of the three spatial dimensions can be considered similar to time, a 3D subband coding using the zerotree method (EZW) was presented to code video sequences [10] and posteriorly improved with an embedded wavelet video coder using 3D set partitioning in hierarchical trees (SPIHT) [18]. Nowadays, the standard MPEG-4 [4][5] supports an ad-hoc tool for encoding textures and still images based on a wavelet algorithm.…”
Section: Introductionmentioning
confidence: 99%
“…The focus of technological attempts has been on the analysis of digital video, due to its large amounts of spatio-temporal interrelations, which turns it into the most demanding and complex data structure. Current and evolving international standardization activities, such as of the EBU, MPEG-4 [3,4,9], MPEG-7 [5][6][7][8], or JPEG-2000 [10] for still images, deal with aspects related to data structures and metadata. In particular, the new MPEG standards are object-oriented, i.e., adopt video objects as the information units, which is different from the information units used in the current form of video and film, i.e.…”
Section: Introductionmentioning
confidence: 99%