2012
DOI: 10.1007/978-3-642-34710-8_1
|View full text |Cite
|
Sign up to set email alerts
|

Moving Path Planning Forward

Abstract: Abstract. Path planning technologies have rapidly improved over the last 10 years, but further integration is needed if pathfinding engines are to drive the behavior of even more realistic characters. This paper briefly outlines existing approaches for path planning and suggests scenarios where integration of information about character's relationships could improve the quality of path planning in games.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 11 publications
(8 reference statements)
0
2
0
Order By: Relevance
“…Path planning is the process of computing an overall path for a character to reach their goal in a manner which accounts for the known static obstacles in the environment. While many aspects of path planning are well understood, the recent work of [Sturtevant 2012] discusses some of the important challenges remaining in the field.…”
Section: Previous Workmentioning
confidence: 99%
“…Path planning is the process of computing an overall path for a character to reach their goal in a manner which accounts for the known static obstacles in the environment. While many aspects of path planning are well understood, the recent work of [Sturtevant 2012] discusses some of the important challenges remaining in the field.…”
Section: Previous Workmentioning
confidence: 99%
“…Given a source s and a target t in a Euclidean plane containing polygonal obstacles, we study Euclidean Shortest Path Problem (ESPP) which is to compute the shortest obstacle avoiding path between s and t. Due to its applications in robotics (Mac et al 2016), indoor location-based services (Cheema 2018) and computer games (Sturtevant 2012b), efficiently computing ESPP has been extensively studied. Some of the most notable works include any-angle pathfinding approaches such as Anya (Harabor et al 2016), navigation-mesh-based techniques such as Polyanya (Cui, Harabor, and Grastien 2017), advanced visibility graph techniques such as hierarchical sparse visibility graph (Oh and Leong 2017), and the techniques based on distance oracles such as End Point Search (EPS) (Shen et al 2020).…”
Section: Introductionmentioning
confidence: 99%