2022 31st Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE) 2022
DOI: 10.1109/eaeeie54893.2022.9820299
|View full text |Cite
|
Sign up to set email alerts
|

Moving MSc Software Development course online: adaptation of the large class module to a distance learning model

Abstract: The Covid-19 pandemic brought dramatic changes to higher education settings, particularly for curriculum delivery, moving quickly to online learning in March 2020, which for many was the first experience of teaching and learning in the virtual environment. This paper discusses the experience of redesigning the MSc Computing Foundations module and adapting it to a distance learning model using both synchronous and asynchronous delivery at the School of Electronics, Electrical Engineering and Computer Science, Q… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 15 publications
(18 reference statements)
0
0
0
Order By: Relevance
“…In typical scenarios, instructors use existing technology (i.e., metaverse from studio.gometa.io), but there are few studies in which teachers develop their own XR applications for their classes (Shiradkar et al, 2021;Sans-Cope et al, 2021;Zhao et al, 2022). Effectiveness in the development of virtual environments for learning requires a design that includes the creation of learning experiences that transfer knowledge in an emotionally safe environment, and promote autonomy and selfregulation; all this to keep the student engaged (Dumulescu et al, 2021;Pishchukhina, 2022;Alblehia, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…In typical scenarios, instructors use existing technology (i.e., metaverse from studio.gometa.io), but there are few studies in which teachers develop their own XR applications for their classes (Shiradkar et al, 2021;Sans-Cope et al, 2021;Zhao et al, 2022). Effectiveness in the development of virtual environments for learning requires a design that includes the creation of learning experiences that transfer knowledge in an emotionally safe environment, and promote autonomy and selfregulation; all this to keep the student engaged (Dumulescu et al, 2021;Pishchukhina, 2022;Alblehia, 2022).…”
Section: Introductionmentioning
confidence: 99%