2010 IEEE International Conference on Robotics and Automation 2010
DOI: 10.1109/robot.2010.5509672
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Movement templates for learning of hitting and batting

Abstract: Abstract-Hitting and batting tasks, such as tennis forehands, ping-pong strokes, or baseball batting, depend on predictions where the ball can be intercepted and how it can properly be returned to the opponent. These predictions get more accurate over time, hence the behaviors need to be continuously modified. As a result, movement templates with a learned global shape need to be adapted during the execution so that the racket reaches a target position and velocity that will return the ball over to the other s… Show more

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Cited by 123 publications
(100 citation statements)
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“…A body of work has been devoted to autonomous control of fast movements such as catching [3][4][5][6][7][8][9][10], dynamic re-grasping (throwing an object up and catching it) [11], hitting flying objects [12,13] and juggling [14][15][16]. Most approaches assumed a known model of the dynamics of motion and considered solely modeling the translational object motion.…”
Section: Robotic Catchingmentioning
confidence: 99%
“…A body of work has been devoted to autonomous control of fast movements such as catching [3][4][5][6][7][8][9][10], dynamic re-grasping (throwing an object up and catching it) [11], hitting flying objects [12,13] and juggling [14][15][16]. Most approaches assumed a known model of the dynamics of motion and considered solely modeling the translational object motion.…”
Section: Robotic Catchingmentioning
confidence: 99%
“…Furthermore, DMPs guarantee the stability of the movement generation. In [7], we have introduced a modification of the DMPs that allows to generalize them to arbitrary velocities and positions at the end of the movement. Moreover, DMPs are linear in parameters and, hence, it is straightforward to learn a movement by imitation learning [6] and to refine it by reinforcement learning [8].…”
Section: Representing Motor Skillsmentioning
confidence: 99%
“…Movement primitives (MP) [1], [2], [3] are considered a state-of-the-art-approach for learning robot movement generation. They have been used successfully to solve many complex tasks, including the 'Ball-in-the-Cup' game [4], Ball-Throwing [5], Pancake-Flipping [6] and bipedal gait generation [7].…”
Section: Introductionmentioning
confidence: 99%
“…The DMP framework is well-established in robotics as they are straightforward to obtain from imitation [1] and reinforcement learning [10], can be used for both rhythmic and stroke-based movements, the movement can be generalized to different final-positions, and the movement speed can be adjusted by a temporal scaling parameter. The original DMP framework has been extended in [3] to generalize also to different final velocities and in [6] to use a timevarying spring-damper system which effectively modulates the stiffness of the executed movement.…”
Section: Introductionmentioning
confidence: 99%
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