2011
DOI: 10.1177/1071181311551448
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Motor Skill Acquisition in a Virtual Gaming Environment

Abstract: There are many domains that still require use of complex manual control, despite the general shift in the field toward research on supervisory control. One of the problems in complex manual control is training; we currently lack models that can help guide training. The research reported here is part of an effort to fill that gap. In this study, we used the Neverball video game as a motor control task and used performance metrics from the game to measure learning. In addition, we collected motion data to determ… Show more

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Cited by 4 publications
(2 citation statements)
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“…Many researchers (e.g., Sale, Dimaiwat, Solamo, & Feria, 2010;Hsu, 2011;Petrovic, Ivetic, & Konjovic, 2011) have begun to apply gesture recognition technologies to interactive controllers in an educational context to interact with digital content presented in games or software programs, because such controllers are user-friendly, inexpensive, and easily available. The technology has good validity and reliabili-ty in sensing the body's natural movements precisely (Clark, Bryant, Pua, McCrory, Bennell, & Hunt, 2010;Howie, Purkayastha, Byrne, & O'Malley, 2011;Michalski, Glazebrook, Martin, Wong, Kim, Moody, et al, 2012).…”
Section: Development Of Computer-based Testsmentioning
confidence: 99%
“…Many researchers (e.g., Sale, Dimaiwat, Solamo, & Feria, 2010;Hsu, 2011;Petrovic, Ivetic, & Konjovic, 2011) have begun to apply gesture recognition technologies to interactive controllers in an educational context to interact with digital content presented in games or software programs, because such controllers are user-friendly, inexpensive, and easily available. The technology has good validity and reliabili-ty in sensing the body's natural movements precisely (Clark, Bryant, Pua, McCrory, Bennell, & Hunt, 2010;Howie, Purkayastha, Byrne, & O'Malley, 2011;Michalski, Glazebrook, Martin, Wong, Kim, Moody, et al, 2012).…”
Section: Development Of Computer-based Testsmentioning
confidence: 99%
“…After demonstrating that movement characteristics correlate with successful performance of the target-hitting task in terms of outcome measures, we were motivated to carry out these analyses for another more complicated motor control task. We developed a novel rhythmic motor control task in a simulated 3D virtual environment that is significantly more difficult to master than the target-hitting task (Howie, Purkayastha, Byrne, & O'Malley, 2011). This environment utilizes a high fidelity physics engine for rendering that task, and is unconstrained in that multiple movement strategies can result in successful completion of the task.…”
mentioning
confidence: 99%