DOI: 10.29007/1pg5
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Motivational Game-Theme Based Instructional Module for Teaching Binary Tree and Linked List

Abstract: Game theme based learning modules will revolutionize education because it increases motivation and engagement of students as they learn interactively. This study is aimed to assess the perceived motivation and engagement of undergraduate students for game theme based learning in introductory programming courses. This paper presents the design, implementation, and evaluation of a game theme-based instructional (GTI) module to teach linked list and binary tree data structure. We have used FDF (four- dimensional … Show more

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Cited by 3 publications
(3 citation statements)
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“…A proper selection process would encourage game-like student behavior and promote students' game thinking and engagement, thus motivating them to reach their goals and develop their soft skills during the learning process. For example, resource management was highly considered when designing games for improving students' knowledge on project management [10,81], whereas other mechanics such as victory points, action points, or duels were used when designing games focused on improving the students' skills on programming [42,59,73,117,139]. Furthermore, missions, quizzes, and leaderboards were game mechanics used in the design of games focused on supporting the learning of requirements engineering topics [48,49,52,110].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…A proper selection process would encourage game-like student behavior and promote students' game thinking and engagement, thus motivating them to reach their goals and develop their soft skills during the learning process. For example, resource management was highly considered when designing games for improving students' knowledge on project management [10,81], whereas other mechanics such as victory points, action points, or duels were used when designing games focused on improving the students' skills on programming [42,59,73,117,139]. Furthermore, missions, quizzes, and leaderboards were game mechanics used in the design of games focused on supporting the learning of requirements engineering topics [48,49,52,110].…”
Section: Discussionmentioning
confidence: 99%
“…Competition, motivation, problem-solving skills, willingness to learn [5,16,17,27,34,51,56,57,59,68,74,78,85,87,94,95,103,116,117,123,124,129,140,147,[161][162][163] 27…”
Section: Soft Skillmentioning
confidence: 99%
“…Game theme-based learning helps to improve the problem-solving skills of students and produce better learning outcomes [21,23]. GTI modules help the students to have a better understanding of concepts by engaging them more towards learning according to [16,18,23]. Studies have shown that the simulation element of games has educational potential regarding both subjective and social perspectives [22,24].…”
Section: Introductionmentioning
confidence: 99%